Last Friday, I started writing an update on my experimental crypto-painting game, but I didn't manage to finish it - it took so much time, and then boom! it was weekend all of a sudden... I didn't find the time to finish it during the weekend, and I didn't have the heart to finish it yesterday, or today - so I guess it's time to call it game over!
I tried to make something of this weird little experiment - I did find it to be fun and I'm glad some people followed it pretty close, but I felt it wasn't going anywhere - and with the time I put in every post (I think I put in between 1:30 to 2 hours for every post!), it really was too much work to keep it going.
Thanks to everyone who followed up and voted regeularly: @okkiedot, @fraenk, @niko3d, @deemarshall, @mikkolyytinen, @silviabeneforti, @schererf, @hr1, @remlaps1, @shortcut, @edward.maesen, @hazel420: I appreciated your enthousiasm, comments and upvotes very, very much, but this isn't to go on much further. I do hope to find something workable and fun in the near future. As a salute to you, this is the final update for you all:
DRP, 40x60cm


ILS, 30x40cm


NIFLHEIM, 24x30cm


AAA, 13x18cm


The trouble with the game was the players' stakes, or their shares in paintings - I never could figure out a fair way to reward the players with a decent stake, and still have a fair price for me, should a painting be claimed by any player. Leader @okkiedot, for example, has @ $0.242 share in a $135-painting - meaning his share was appraoching almost 0.1%. Even multiplying that by 9 or even 12 (as a random triggered event could do in the last game) wouldn't have made it very impressive. So, this wasn't a very playable or lucrative game for anybody.
And, hey, calculating every players percentage was a huge wall to face every time.