Sculpted this quite some time ago in 3D-Coat. It was supposed to be the first of a series of bosses, videogame bosses concepts, that I had in mind.
I thought of boy/girl of around 17 years old, as main and playable character, who lived in a small village, very in sync with nature and spirits. Visually the world would feel like a mix of ancient cultures (I should develop artwork at some point in my life - hahaha). Perhaps in a coming of age rite-ceremony, in which he/she have to overcome certain predicaments in order to learn more about nature and spirits, naively unleash an ancient sealed evil. To defeat this evil he/she has to travel and get the aid of several spirits, guardians of nature, who kind of refuse to help him/her. Because of the refusal he/she has to fight them. These spirits were once persons that were tasked with protection, preservation of nature and balance, thus their souls were "trapped" in these special Idols:
These were my initial sketches for the idol bosses.
It's just a concept story I still have in my mind, but would be nice if at some point I'd partner with some writer to develop this. And a dev to make a game !!!
After the sketches I went and picked the upper right one:
And sculpted it. Here is a gif of the sculpture -I think it was my first finished sculpture in 3D-Coat- :
So I went and uploaded this works to opengameart dot org under cc0 (public domain equivalent) copyleft. Some day I received a message of a dev who wanted to use these sketches in a game, I said "of course they're cc0 so you can use it in any manner you want". But the sketches were super rough, so I cleaned them.
The guardians-spirits-bosses:
Funny thing is this dev commissioned me to make a few things for his game. Later, I made several others just for fun, also these idol bosses sketches ended up appearing as enemies in the game... and suddenly between the two of us a game was produced. I'll write about the game in the next post, hopefully someone get to play it and like it. Is a turn based action card game.