@dlux-io just got updated to a responsive, mobile first web dApp in an effort to bridge the mobile, desktop, and XR worlds (https://dlux.io).
From a design perspective, I believe all realities (real, augmented, virtual, and mixed) are viewports into one singular reality experienced differently through technology.
Dlux seeks to unify the technologies in one holistic, responsive code base, giving creators and consumers an operating system for a free market of dApps and experiences powered by trust and crypto.
We are continuing to improve our creator tools to provide workflows for more types of development pipelines, and currently offer the following workflows:
Supercraft VR: put on your VR headset, fire up the Supermedium browser, and build 3D world’s with your hands.
A-Frame HTML & Inspector: use Glitch to create XR experiences using code, 3d models, and textures.
Furthermore, Glitch can be used to build dApps of any kinda using standard web languages like JavaScript. All the STEEM hooks are ready for you to remix in our boilerplates.
We have been offering an ICO ahead of the STEEM SMT framework launch, and will use said framework once it is finalized. As we to build out the marketplace, several use cases for a DLUX token will arise. Think of it like AWS, but for the STEEM blockchain.
We want to empower anyone capable of providing web services to price themselves in the market, creating a win-win for creators and service providers.
tl;dr: dlux is a dApp that publishes other dApps to STEEM, significantly lowering the barrier to entry for anyone wanting to build an interface for anything, using the most future-facing, decentralized technologies available.