I have been looking into options for moving forward with this whole Annapolis Royal Crypto thing.
Thus far the primary asset is a free-as-in-beer player-account in the Galactic Milieu's Crossfire-RPG "CrossCiv" server, which is the server that serves the "Galactic Diplomacy planet" for the "Civilised Worlds" aka the worlds set up in "FreeCiv".
The image I have been using at the top of these posts that I am attributing to the character "ARCadian" that the A-R-Cypto player-account on the CrossCiv server has created is a screenshot of part of FreeCiv's map of the planet known as D5, which apparently is the FreeCiv representation of this "Galactic Diplomacy planet".
The screenshots I have been posting of the Crossfire-RPG representation so far are screenshots from the character ARCadian using the GTK Crossfire-RPG client, logged into the Crossfire.Knotwork.com server.
Tonight on logging in I find ARCadian is a general-level 12 character, with its "find traps" and "disarm traps" skills both at level 5.
He lives in the Imperial Schoolhouse still, located in the Governor's Quarter of the city show on the FreeCiv-scale map at the top of this article as "Capitol".
The schoolhouse can be re-entered, so generally when I log the character in I not only use the various practice-facilities of the schoolhouse to gain the character experience but also venture out into the city to try to earn some of the local currency and learn more about the setting and hopefully, largely by chatting with other players, the larger backdrop within which this city and the planet it is on are situated.
In particular one of the things I am attempting to research is the general idea of how some kind of group to be known as a or the Annapolis Royal Crypto group can be set up in this setting.
I suppose maybe this HIVE-blockchain account I am using to post this might also be something "we" could choose to consider to be an asset of such a group, though I have yet to give much thought to that idea partly of course because the whole idea of what would constitute such a "group" and how it would be constituted, whether constituting it ought to require some kind of "constitution" and so on and so forth is part of what I am attempting to research.
So for now I am trying to keep it "simple" if possible, though really it is still an open question whether really it would be appropriate to regard the "A-R-Crypto" player-account on the Galactic Milieu's "CrossCiv" as an asset belonging directly and explicitly to some hypothetical group known as a or the "Annapolis Royal Crypto" group; possibly it will turn out ultimately better to regard that player-account, and even this HIVE-account too, as belonging merely to some character or to some player rather than actually to some theoretical group.
Tonight ARCadian failed miserably to complete the find and disarm traps training area in the schoolhouse without triggering any of the traps, although as usual he gained literacy experience (though his literacy skill is still at level 11).
Leaving the schoolhouse he picked the "cultivated flowers" growing around the Planetary Governor's Keep and identified, read and grabbed the books in the Chess Club's bookshelf before leaving the Governor's Quarter by its south gate to go eastward to the Primate's Quarter to read books in the Central Library for more literacy experience.
Thence he headed back west, passing the Governor's Quarter to reach the quarter known as "West End", which he entered by its south gate.
West End is replete with experience opportunities as well as housing a free library, a building materials shop whose books on how to build stuff is good fodder for literacy experience, and some kind of recruiting station apparently trying to recruit folks to join some kind of "Manchu faction" or "Manchu Empire". The recruiting station too provides fodder for gaining literacy experience.
ARCadian seems to have done reasonably well at building his inventory of gear and assets, having already equipped himself with a bag, a pouch, a couple of quivers for arrows, a quiver for throwing-items, a broadsword, a hunter's bow, bronze platemail "+1", a bronze shield "+2", shoes "+1", sundry items in his bag and even a set of lockpicks, which are quite expensive; I just checked the price of a set in the "West End General" shop and they were asking more than 250 platinum for them, albeit ARCadian's charisma score is only 7 and he lacks bargaining skill.
It is looking like time for ARCadian to get himself a storage locker while any are still available, so that he can start piling up "stuff" inexpensively against some future time when he is able to buy housing or join or even form some kind of guild, clan, society, association or whatever, so I walk him over to West End Trade, just inside West End next to the south gate, hoping other platers haven't quite yet bought up all the lockers in its basement and sub-basements.
It turns out that the first basement level is already sold-out, but lockers 25, 26, 27 and 28 of the first sub-basement level are still available "even at this late date" so he picks up the key for locker 25 which, presumably based on his current charisma and bargaining skill, costs him 28 platinum coins, 1 gold coin and 3 silver coins.
He was carrying around 59 food and 14 orc chops (orc shops are delicious apparently), so he deposited 55 food in his locker along with other items not expected to be important to keep readily at hand like a clover, 9 bars of chocolate, 11 waybreads, seven bottles of wine and 3 bottles of water.
A bunch of that stuff was in his bag, which turned out to contain a "locker 22" key; obviously I should have him get a key ring since his lack of one had led to my thinking he had for whatever reason not yet obtained a locker since it did not occur to me that a character lacking a key ring might store important keys in his bag, which actually come to think of it does make sense other than if it might lead to some idiot like me failing to notice it in an initial glance at what a character has on hand.
He retained 2 each of chocolate, wine and waybread in his bag, which is also where he keeps his central-library card since there does not seem to be a container known as wallet and the contained known as pouch can only hold coins and gems and nuggets of gold and such, not access cards.
Checking locker 22 on that same sub-basement floor I found a whole bunch of stuff ARCadian had already accumulated, so I sorted everything into weapons and armour and bolts and arrows and quivers and such in locker 25 and everything else in locker 22.
If this is to be a group then already it seems ARCadian has begun accumulating a few things thar could usefully be issued to new group-members when and if any happen along, such as a bronze shield "+1" which ought to be a useful armour-class ("AC") enhancement to any new player in this Milieu.
West End General turns out not to have any keyrings in stock, so I have ARCadian go back to the Governor's Quarter to check the two small shops in the Governor's Quarter (small yellow buildings labelled small shop) that carry an assortment of items and find both of them are also out of stock.
Which brings to mind the whole concept of the Mercantile Association, which is located just inside West End near its south gate and which ARCadian already learned has a guildmaster, or I suppose in the case of an Association an associationmaster, named James who is also a member of the Britclan clan.
(Characters can only be a member of one clan, one guild, one association, one society and so on but can be a member of one of each type of "group" on the CrossCiv server.)
Keyrings seem like they might be a commodity the Mercantile Association ought to look into importing or having manufactured if there is no ready source locally.
Maybe now might be a good time for me to mention the fantasy milieu which this same server also serves...
Once upon a time, before the advent of "player accounts" as containers for or collections of characters, characters in Crossfire-RPG used to be created through an on-map process on various maps served by the server.
Back in those days apparently the CrossCiv server was set up with character-creation maps that permitted each "profession" of each "race" to have a potentially-unique starting-place.
Back in those days then, it was feasible to sort characters into sci-fi ("Galactic") milieu characters who could start on the Galactic Diplomacy planet and all other characters, considered to be "fantasy" characters. to be relegated elsewhere.
The creation of "player accounts" was accompanied by a move of character-creation into the clients, leaving the server with less ability to automatically sort them into place during their creation process, so nowadays, at least when using the GTK client which incorporates this new client-side character-creation process, characters attempting to start in the Galactic Milieu, at least on the Galactic Diplomacy Planet, start in a "newbie quarantine" copy of the "schoolhouse" until a DM (Dungeon Master, also known as a GM, Game Master) checks whether the character qualifies as "non-fantasy" and moves them either to the imperial newbiehouse or to a newbie house on the fantasy planet to which all the "not sci-fi milieu" characters are relegated.
I created a fantasy character, ARCon, with which to take a look at that fantasy world, maybe I will post about that in some future post(s). It came to mind because one thing I do recall about that fantasy world was there is more than one kind of key ring there, such as one labelled as being Dwarven.
Next stop for ARCadian is to approach the south side of the Fleshdancer quarter, which is the "quarter" west of the West End "quarter".
Outside the south gate of that place are a bunch of barracks where orc archers are often encountered; the purpose of the visit is to loot them for their cash and gear and corpses and body-parts, since in addition to its general store West End features a kind of mausoleum-like place that is basically a flesh shop buying and selling corpses and body-parts. Looting those orcs is a popular way for newbies to get started gearing themselves up once the schoolhouse has gotten them up enough experience levels to test themselves in combat against some of the weakest opponents in the area.
After clearing out those orcs, ARCadian tests himself against the guardians within the south gate gatehouse itself: goblins and a couple of ninjas.
His armour class with his shield applied is -4 (minus 4; the lower the AC the better) and he has his one handed weapons skill at level 6, his missile weapons skill also at level 6, so with help from his "hunter's bow" against the ninjas he proves able to clear the gate to see what is beyond: the interior of the "quarter".
It turns out the the interior has already been cleared by the Canucks, which he learns from the Canuck named JoeWho who is stationed to watch the south gate.
According to JoeWho the whole inner courtyard or compound is aswarm with goblins and orcs, including some tough "chiefs". So currently JoeWho is resting inside the compound near the south gate to keep that map from "refreshing" and another Canuck, Pierot, is keeping the interior of the north gate's gatehouse from "refreshing". Thus they keep the way clear for the moment for newbies to get inside and explore.
I won't yet go into the various interesting things I learned from these two Canucks, but one of them is that if Annapolis Royal Crypto as some kind of group wants to ally or associate or co-operate in some way with the Canucks clan I should talk to TrueDough, which I might end up doing by the time I next post here...