Well how about that, apparently a text-mode (#MUDlike?) game is making waves areound here lately: Serfdom and Sorcery, which seems from descriptions I have seen so far to basically be a MUD (multi-User Dungeon) one can access through a #Discord #Bot.
It sounds rather primitive so fr actually, at least as compared to #CoffeeMUD. But maybe they are "re-inventing the wheel" as it were, starting from scratch with a codebase of their own rather than using an off the shelf excellent highly featured codebase such as #CoffeeMUD.
Maybe it is true that "marketing rules", as they seem to be attracting a lot of players.
I wonder whether those players will learn all over again tht they don't, afterall, actually like text-based? Or will this influx of text-based-game players lead to more players flooding into the #MUD / #MUDlike space all across the space?
Which #gimmick is pulling new players the most, do you think?
The #play-to-earn (#play2earn) aspect?
Or the novelty of having a #MUD or #MUDlike back-end on a #Discord #Bot?