Powered by the Unreal Engine, Chivalry: Medieval Warfare is a brutal, bloody multiplayer game where you engage in either team deathmatch, free for all, or online objective based play. There's also the option to create a gameand there is also tight steam workshop integration.
However, like most games that are primarily multiplayer, they live and die by the population of their servers. On the ocassion that I tried to play this game, there was a grand total of about 50 people playing in the whole world. Now - that's pretty good for a game I hadn't heard of, or seen news about in a very long time.
It is even better when I can't remember how this even got into my Steam Library collection. The fact that the game comes with a SDK, bots, and a whole lot of stuff you can do without that online community is... pretty good, but it is hard to enjoy what I would call a "dead game" - defined by something that is multiplayer, and not in the regular news cycle for gaming - or something that has really small server populations.
This, to me, meets that definition.
The visual styling is striving somewhat for realism, but at the same time, the pools of blood left by enemies are... questionably large, especially those left by the foes in the single player training component that instruct you on the various ways to swing your weapon, feint, block, dodge, and other bits of combat trickery.
It is a shame this didn't have some single player campaign to it, because I could envision it being gloriously fun wading through a battle ground of hundreds, as a faceless soldier, slaying everything in sight. I imagine that is what the populated multiplayer servers would have been like in their heyday.
I'm a little late for this one, but it looks as though it was a thriving community with hundreds and hundreds of users at one point - sadly, I did not find this to be the case in early 2019.