Hello there,
Here comes a new devlog for my JavaScript game development project.
This time around, I'm tackling the targeting system. I wanted to allow players to split their dice roll into multiple targets allowing a more strategic gameplay.
Over the targeted enemy appears the dice success roll. Here the 3 rolls of the raging rebels are split into 2. For one enemy 2 dice rolled with a success on 5 or more and the remaining die for the other one.
Keep in mind that success statistics would change depending on range, cover or height of the miniature. The highlighted color surrounding the enemy miniature actually shows the range bonus as well. Blue is no bonus!
So many information to share, but I didn't want the screen to be crowded of icons and text. I'll add some of those details in a dedicated information area underneath the game screen.
To implement a proper Mexican standoff experience, there had to be some enemy shooting response.
So, during a range action, any enemy that has a good line of sight on you (with a bonus range of zero or higher) will actually take a shot at you. A good positioning of the miniatures becomes much more important now.
Above, we can see how the T.A.B. (Tactical autonomus bots) forces are killers a medium range but don't have the ability to split rolls (They have only one die). However, at close range surrounding robots don't actually shoot at you as they have a negative modifier at short range.
Now, it's turn for the rebels to play. That one is in a difficult situation, it seems.
I changed the color of the Defense roll / Saving roll, so that this moment stands out a little more. I'll update the dice textures going forward so that we can see the number better.
On that occasion, the rebel mini got a magnificent 6 for his saving roll, confidently dodging the bullet from the killer robot army.
I also added cover tokens above the miniatures. These appear when players check for line of sight. Cover removes 1 to player dice roll when targeting that enemy.
An enemy on a higher ground position even has a height advantage of +1 to his dice roll which makes him in a deadly unit.
The rebel, under pressure in this situation, has chosen to focus all three dice on the uncovered target. He hits his target. Now the T.A.B. unit rolls the red saving roll...
Hehe... And now he is no longer...
Another tricky shot for the rebel!
That mini is on... fire, I'm telling you!
Here is the youtube video I posted with some more gameplay. Hopefully that spreads the word about the project! Come say hello! ;-)
So what's next ?
I'll now be working on the web app interface and I'll experiment with real-time multiplayer with a Socket.IO node server.
Stay tuned for more,
See you on the other side,
Jrej