. Place Rabbit player character in levels and get appropriate camera setup - Done
. Smooth out camera movement following of rabbit - Done
. Fix run and idle animation cycles - Done
. Add moving enemy stars to all levels - Done
. Fix trap placement - Done
. Add asteroid traps - Done
. Fix pickup floating numbers feedback - Done
. Place moon in levels and animate
. Animate small ending cutscene
. Test stand alone patching software for future content updates
. Main menu - Done
. Test Ice Ball traps are all working - Done
. Add music - Done
. Add sound - Done
11/14 issues dealt with.
Sound and music is pretty much finished now! Just some tweaking to do as usual but it's all there, I've created a list for my Music and that will shuffle through what I have at random which will mean that things shouldn't be too repetitive as you play through the game. Sound is all working correctly as well, with all this stuff as gamers will know you need to just playtest everything in order to be sure.
Next up, I'll be working on the ending scene, I've decide it's not going to be exactly a 'cutscene' persay but it will be interactive and at the end of it you'll finally know where you end up in the game after everything is done. The moon as well is something I need to work on, I have the animation code sorted out for that now but I found that the animation needed to be refined quite a bit as it just doesn't look right.
This should give you an idea of how close I am to finishing but on the side I've even been investigating the Steamworks SDK and how steam's backend works generally. It looks remarkably easy to deal with actually everything else will depend on whether or not my game gets accepted by Valve.
I also need to think about doing some cover art, I'll keep it pretty simple though so that shouldn't take a huge amount of time, looks like I've got a chunk of artwork to be getting on with next mostly.