I remember that the map in my edition of The Hobbit was very evocative. I like to draw the dungeon as the players explore it, and as a player myself, I can't resist investigating every nook and cranny.😃
I remember that the map in my edition of The Hobbit was very evocative. I like to draw the dungeon as the players explore it, and as a player myself, I can't resist investigating every nook and cranny.😃
RE: Brain Drain Sunday: The Power of a Good Map (And When Not to Use One)