Playing with the Life Splinter gives choices
I've been using Earth splinter almost exclusively in my gaming, until today, when I started using the LIFE splinter for the daily quest.
It took a bit for me to figure out the differences with the two summoners:
Tyrus Paladium give +1 to Armor, which may be the best option.
Per the rules:
Enemy combatants must first deplete a character’s Armor before any damage can be applied to the defender’s health. If an attacker destroy’s a defender’s Armor, any extra damage from the attack is lost.
That means that if an attack is going to whallop a card with armor, the armor will absorb all the damage from that attack without harm coming to the card.
To me that seems to be a bit better than a simple increase in health, which is what Mother Khala offers.
Mother Khala is the other Starter Life Summoner. Gives +1 to Health.
Like I said, I think that since the rest of the damage from an attack would be lost while the armor breaks, that may be the better option....
... with one HUGE exception: Magic attacks ignore armor. The idea of using armor to offcast the additional damage on a single attack is great unless the attacker uses magic. Magic always hits and ignores armor.
In those instances, you can use Mother Khala to give you the extra health.
Well, I am a complete noob in this game, and already the choices even with the starter cards are enjoyable to consider. Each time I play a battle I look for reasons why a specific battle turned da certain way.
I appreciate the fact that the game promotes using multiple splinters via quests. I know a bit more about using cards from this splinter, and feel better prepared when I am going against Light players. It's not my cup of tea, but the heals are nice. :)
What's your strategy on the low levels?
I'm just now learning how to play and could use any recommendations you can give. Please leave a post below and let's chat about your playing strategies.
Peace and Love,
-Rob