It's time to try out the very first playable demo of my retro roguelike but compiled for modern systems.
You might have seen the C64 version, now here is the modern browser-based version :)
This version uses the same code C code as the C64 and PET character-based versions, but is rendered using Raylib compiled to WASM using Emscripten.
The amount of code changes make me think it is not really an efficient option rendering it this way, particularly because this is NOT an action game, but at least the game logic will be consistent across platforms so more legitimately "the same game" rather than a "port.
How to Play
To play, use WASD to move around. Collect all the idols to move on to the next room and avoid the baddies ...
Please let me know ...
Already getting some great feedback and ideas but I need you to honestly (but politely) let me know what YOUR thoughts are for me to make this a full, fun game!