Items will also have different soulbound odds here and there
So it's possible that a healer chances upon an item with high stat value they don't need but can't get rid of it? Will there be any plans to have fees paid in ZING to remove the soul bound status?
A balance maybe to have those fees high enough to moderate or greatly reduce potential profit margins for selling the items on the marketplace while reactivating the soulbound status when transfer of ownership is confirmed. The fee could be based on the item rarity, stats of other items previously crafted of its kind?
Would there be NPCs that can craft items when there are no other players available for the request? Probably an agent in the game that burns ZING.
RE: Items