Hello fellow Splintermates, Praetorian and Hiveans,
Good morning, it is another day for splinterland social media challenge and i would like to share the synergy between cryptic and gramel the hunger. In this battle gramel the hunger make use of its scatter ability to benefit from cryptic poison tactic ability.

Gramel the hunger has been a top tier legendary promo card that birng in a lot of synergies to its archon who summons him.

THE CRYPTIC TEAM
ARCHON | UNIT 1 | UNIT 2 | UNIT 3 | UNIT 4 | UNIT 5 | UNIT 6 |
Cryptic | Gramel the Hunger | Commander Slade | Fenmoor Gorgoon | Mad Ogre Anarchist | Tidal Tsunamist | Isgald Vorst |
1. CRYPTIC - is a rebellion card dual water and death legendary archon. It is a 7 mana cards. It takes out -1 speed to all enemy units and provide blind to all enemy units from the start of the battle. It also gives added two type of tactics , first option is to give enfeeble, -1 to targets melee power after each succesful attack and retalliate - 50% chance to counter melee attack even after being defeated. Cryptic second tactic is poison - provides 50% chance to provide poison after succesful attack. Poison units will lose 2 health at the beginning of each round . And expose - provide 80% chance to remove forcefield, lookout, deflect, shield, void, void armor, cleanse or immunity after succesful attack,


2. GRAMEL THE HUNGER - is a legendary conclave arcana neutral modern promo card. At level 2 it has triple attack 1 melee attack, 1 magic attack and 2 ranged attack. It has 1 armor, 7 health and 3 speed. It also has charge, scattershot and relentless strike ability at level 2. Gramel the hunger is almost a perfect monster and almost good at most ruleset due to its triple attack that it offer specially fog of war, back to basic ruleset, up close and personal, going the distance , melee mayhem and others. But its greatness and multiple attacks makes him not allowed in keep your distance and lost magic ruleset. It's being legendary and high mana also makes him ineligible in little league, lost legendaries, rise of the commons, even stevens.


3. COMMANDER SLADE - is a water rare rebellion soulbound reward card. At level 8 it has 5 melee attack, 7 armor, 10 health and 6 speed. It has also enfeeble, dodge, deflect and backfire ability. Its high health, heavy armor, 6 speed and dodge ability makes him a very good tank sometimes they called him tha tank that can not be hit because often times the slow enemy misses to hit him. It is very good in weak magic,lost magic, up close and personal , melee mayhem and super sneak ruleset. But not eligible and little league, keep your distance and going the distance ruleset.

4. MAD OGRE ANARCHIST- is a rare neutral rebellion card. At level 6 it has 3 melee, 2 armor, 7 health and 3 speed and has a sneak ability, Mad Ogre Anarchist is good at even stevens , weak magic and lost magic ruleset. But bad at briar patch, fog of war and armored up ruleset. It is also ineliggible in little league, takings sides, keep your distance, odd ones wands out and keeping the distance ruleset.

5.TIDAL TSUNAMIST - is a water conclave arcana set common card. It is a 5 mana melee sneak attack monster which has a 4 melee attack, 7 health and 4 speed. It is a sneak attack monster with repair and fury ability which is very good to pair monster that has an armor. It is also good in using sneak strategy attack

6. FENMOOR GORGON - is a conclave arcana common magic monster. It is a 5 mana cards with 2 magic attack, 9 health and 2 speed. It has a demoralize ability which is good to counter melee attack monster . It also has a cripple and execute ability.

7. ISGALD VORST - is a common water gladius card. At level 9 it has 4 melee attack, 4 armor, 6 health and 5 speed. This is one of my favorite gladius card due to its high melee attack combine with sneak attack and bloodlust ability. When targeting the less health enemy after a succesful attack his bloodlust ability makes him very strong ang powerful.

THE BATTLE
This battle was against a very strong opponent. We got the same gramel the hunger at level 2, same tank positioning and he got a very good Captain Katie as a snipe magic which is the most dangerous . My team has the advantage as has at higher level and the tactic added aginst his summoner. But overall i think i got a better strategy . The scattershot, armor repair and sneak are in synergize that makes the battle wonderful.

Battle link; https://splinterlands.com/battle/sl_b998f55eb5cbe4581101db64f272c842?ref=axemaster88

MY STRATEGY AND POSITIONING
ARCHON | UNIT 1 | UNIT 2 | UNIT 3 | UNIT 4 | UNIT 5 | UNIT 6 |
Cryptic | Commander Slade | Fenmoor Gorgoon | Mad Ogre Anarchist | Tidal Tsunamist | Isgald Vorst | Gramel the Hunger |

In this 52 mana battle, are you entertained and heavy hitters ruleset, my overall strategy is to use cryptic as an archon to benefits for its tactic added poison and expose ability. This is also to give a synergy to my gramel the hunger taking advantage on its relentless strike and scattershot ability which in this battle gramel the hunger inflict posion to 4 enemy monster. My tank was commander slade the tank that can not be hit as called by others , supported by fenmoor gorgon to take advanatage of its demoralize ability counteracting any melee opponent . Third position was mad ogre anrachist this is to support isgald vorst in opportunity attack. Fourth was tidal tsunamist to provide armor repair to my tank or the most damage tank and fifth was isgald vorst the finisher, my favorite water gladius card offering bloodlust and opportunity attack. The last position would be the gramel the hunger as it will be the last standing to benifit on its triple attack that it offers. That makes ths synergy of the team
....HAVE A NICE DAY .....
..... VONAK .....

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