For the last week or so I’ve been Deep Diving into the new Splinterlands Land Functionality that is being released. Some of the functionality is already working in the current Version 1.5 and there are now published White Papers that detail what’s coming up in Version 2.0 so it’s been possible to get a good feel for how this new Splinterlands Economy is going to work. I’m finding it fascinating and yes...I’m hooked.

Image Generated by AI
I do already have some experience with Resource Management Games on Blockchain using NFTs as I played the EOS game Prospectors fairly intensely from about 2018-2020 and there is a lot of similarities in the way the Resources and Buildings fit together. I also see a lot of similarities to Alien Worlds and the way that Tokens and NFTs can be Mined from Land using other NFTs. That said, I think that what the Splinterlands team has planned for release is a bit Next Level compared to both of these earlier games and hopefully it will be just as successful.
I’ve been working on my Strategy to build up at least part of the Supply Chain as my experience with Prospectors taught me that there is Savings and thus Profitability in being able to Synergistic-ally Mine, Refine and Consume your own stuff. In the IT World we’d call this “Eating your own Dog Food” but as a basic principle it’s a sound strategy to start with. So I’ve been reading up about how the Supply Chain will work and am looking to focus on this bit below (inside Red outline) :-

Source
As a starting point that is a minimum of 8 Buildings on 8 different Plots in the same Region. Today I bought an Occupied Plot (to produce Essences) and a Magical Plot (to produce Magical Resources) so that I can have all the dependencies up to Elemental Foods and Elemental Stones. I might need some extra Storage at some point and once the Production Formulas are revealed I’ll know where I need to expand or focus my Production Points but for now I have a Plan that looks like it could work. Wish me luck!