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Saludos a toda la comunidad de #Splinterlands, hoy pude ganar gracias a la habilidad "void" de mi arconte
"Fithe Bladestone", "Grimbardun Fighter" posee el linaje "Dwarf" y logró recibir esta habilidad.
Luego "Chaos Evoker" fue de gran ayuda porque logró hacer mucho daño a la lÃnea de fondo enemiga gracias a su "blast".
Uso un team "Fire" y me enfrento a un team "dual" de "Death" y "Fire" jugado por "ri-kuo", es una batalla de "mana 35"
y solo con los monstruos de los elementos "Fire", "Death" y "Drake" disponibles.
Greetings to the entire #Splinterlands community, today I was able to win thanks to my archon's "void" ability, "Fithe Bladestone." "Grimbardun Fighter" possesses the "Dwarf" bloodline and was able to receive this ability.
Then, "Chaos Evoker" was a huge help because it managed to deal a lot of damage to the enemy backline thanks to its "blast."
I'm using a "Fire" team and facing a "Dual" "Death" and "Fire" team played by "ri-kuo." It's a "35 mana" battle,
with only "Fire," "Death," and "Drake" element monsters available.
Ruleset: "Heavy Metal"
Esta regla de batalla establece que solo se pueden invocar unidades con "armor".
Se recomienda usar invocadores que otorguen "armor" o monstruos con "protect".
Las unidades mágicas con "armor" son una buena opción.
Para debilitar el "armor" enemigo usar las habilidades "Rust" o "Corrosive Ward" será de gran ayuda.
This battle rule states that only units with armor can be summoned.
It is recommended to use summoners that grant armor or monsters with protect.
Magic units with armor are a good option.
To weaken the enemy's armor, using the skills "Rust" or "Corrosive Ward" will be very helpful.
Uso un team "Fire" con ataque "melee" y "magic"
Mi arconte es "Fithe Bladestone" que otorga +2 armor a todos mis monstruos y si comparten el linaje "Dwarf"
ganarán "void".
Mi tanque es "Drybone Megalodon" posee buen poder de daño y buena salud, su habilidad "flank" le permite otorgar
"reach" a "Grimbardun Fighter" que ahora podrá atacar desde la segunda posición y será muy resistente a los ataques "melee"
y "ranged" porque posee "shield", además ganará "void" por compartir el mismo linaje que mi arconte.
Casi al final tengo a "Emberguard", un hechicero que reducirá el ataque "melee" de enemigos gracias su habilidad "demoralize".
Y mi último monstruo es "Chaos Evoker", una guerrera mágica dorada con "blast" que logrará lastimar a los enemigos de la retaguardia.
I'm using a "Fire" team with melee attacks and magic.
My archon is "Fithe Bladestone," which grants +2 armor to all my monsters, and if they share the "Dwarf" bloodline, they'll gain void.
My tank is "Drybone Megalodon," which has good damage output and good health. Its flank ability allows it to grant reach to "Grimbardun Fighter," which can now attack from the second position and will be very resistant to melee and ranged attacks because it has a shield. It will also gain void for sharing the same bloodline as my archon.
Towards the end, I have "Emberguard," a wizard who will reduce the melee attacks of enemies thanks to its "Demoralize" ability.
And my last monster is "Chaos Evoker," a golden magic warrior with blast that will damage enemies in the rearguard.
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Me enfrento a un team dual con "melee" y "magic"
Su arconte es "Dolfar Darflak", es de tipo dual y le permite usar unidades del elemento "Death" y "Fire".
En la primera posición tiene a "Chaos Animator" sin ataque pero su "amplify" incrementara el daño de sus amigos con
"thorns", "magic reflect", "backfire", "blast" y "return fire".
Su segundo monstruo es "Drybone Megalodon" con buen poder de ataque "melee".
Su tercer monstruo es "Helheim Demon" con "taunt" y "flying", morirá recibiendo todos los ataques y serpa muy ágil frente
a los ataques fÃsicos.
Casi al final tiene a "Chaos Evoker" con "blast", su guerrera mágica también lastimara a mi lÃnea de fondo.
Y su último monstruo es "Moxian Rebel" con "weapon training", para mi suerte no posee ningúna unidad sin ataque a sus lados.
I'm facing a dual team with melee and magic.
His archon is "Dolfar Darflak." It's a dual-type, allowing him to use Death and Fire-element units.
In first position, he has "Chaos Animator," which has no attack power, but its "Amplify" will increase the damage of his friends with "Thorns," "Magic Reflect," "Backfire," "Blast," and "Return Fire."
His second monster is "Drybone Megalodon," with good melee attack power.
His third monster is "Helheim Demon," with "Taunt" and "Flying." It will die from all attacks and will be very agile against physical attacks.
Almost at the end, he has "Chaos Evoker" with "Blast." His magic warrior will also hurt my backline.
And his last monster is "Moxian Rebel," with "Weapon Training." Luckily for me, he doesn't have any non-attacking units on either side.
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Ronda 1
"Drybone Megalodon" está a punto de caer porque solo le queda solo un punto de vida.
"Chaos Animator" y "Chaos Evoker" también están a punto de sucumbir.
Round 1
"Drybone Megalodon" is about to fall because it only has one hit point left.
"Chaos Animator" and "Chaos Evoker" are also about to succumb.
Ronda 2
El hechicero "Helheim Demon" lanza su formidable poder mágico y fulmina a mi "Drybone Megalodon".
Luego "Chaos Evoker" dispara su poder mágico y el "blast" logra abatir al "Chaos Evoker" enemigo.
Ahora mi "Emberguard" no perdona y se tumba al demonio "Helheim Demon".
Después mi caballero "Grimbardun Fighter" saca su espada y se encarga de abatir a "Chaos Animator" sin piedad.
Round 2
The sorcerer "Helheim Demon" unleashes his formidable magical power and strikes down my "Drybone Megalodon."
Then "Chaos Evoker" unleashes his magical power, and the blast manages to take down the enemy "Chaos Evoker."
Now my "Emberguard" is unforgiving and takes down the "Helheim Demon."
Then my knight "Grimbardun Fighter" draws his sword and takes down "Chaos Animator" without mercy.
Ronda 3
La maga "Chaos Evoker" lanza su poder mágico y perfora los puntos de vida de "Drybone Megalodon" pero su "blast" logra
alcanzar a "Moxian Rebel" quien no puede resistir el daño y se desploma.
Y el hechicero "Emberguard" lanza un conjuro muy poderoso que logra acabar con "Drybone Megalodon" quien
cae fulminado por mi poder, otorgandonos la victoria en esta batalla.
Round 3
The mage "Chaos Evoker" unleashes her magic power and pierces the HP of "Drybone Megalodon," but her blast manages to
hit "Moxian Rebel," who is unable to withstand the damage and collapses.
And the sorcerer "Emberguard" casts a powerful spell that finishes off "Drybone Megalodon," who is struck down by my power, granting us victory in this battle.
¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?.
Mi estrategia dio resultados, "Fithe Bladestone" fue muy útil al otorgar "void" a "Grimbardun Fighter" quien se
convirtió en una pared muy sólida, porque posee "shield" y ahora será muy resistente a los ataques fÃsicos y mágicos también.
Mientras que mi "Chaos Evoker" dorado logró hacer mucho daño a la linea de fondo enemiga con su mortal "blast".
El enemigo tenÃa mucho poder mágico pero no tenÃa con que frenar a mis guerreros magicos, eso me permitió acabar con
esa amenaza, muy fácil. Yo en cambio tenÃa una unidad con "void" que protegÃa a mis magos y hechiceras.
La próxima vez usaré un team "Water" con ataque mixto, usare un tanque con "flying" y "dodge" para poder resistir los
ataques "melee" y "ranged", atrás colocaré un sanador para que restaure la vida de mi tanque, también buscaré un "repair"
para poder recuperar la armadura de mi primer monstruo. Buscaré "sneak", "opportunity" y "snipe" para poder destruir
a los enemigos de la lÃnea de fondo rival y después usare a todos mis monstruos para someter a las unidades que vayan
apareciendo en la primera posición enemiga.
Strategy work? What will you try differently next time?
My strategy paid off. "Fithe Bladestone" was very useful by granting "Void" to "Grimbardun Fighter," who became a very solid wall because he possesses "Shield" and will now be highly resistant to physical and magical attacks as well.
Meanwhile, my golden "Chaos Evoker" managed to do a lot of damage to the enemy backline with its deadly "Blast."
The enemy had a lot of magical power but no way to stop my magical warriors, allowing me to easily eliminate that threat. I, on the other hand, had a unit with "Void" protecting my mages and sorceresses.
Next time, I'll use a "Water" team with mixed attacks. I'll use a tank with "Flying" and "Dodge" to withstand melee and ranged attacks. I'll place a healer in the back to restore my tank's health. I'll also look for a "Repair" to recover my first monster's armor. I'll search for "sneak," "opportunity," and "snipe" to destroy the enemy backline, and then I'll use all my monsters to subdue the units that appear in the enemy's first position.
Si aún no juegas "Splinterlands", puedes registrarte con mi enlace. If you don't play "Splinterlands" yet, you can sign up with my link.
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