Fire: Domineer's Rage - When the Domineer takes direct damage - Boost the attack of all Melee Monsters on the team by +3 until the Domineer either dies or gets healed.
Water: Domineer's Resourcefulness - Grant +1 Speed and +1 Life to all friendly Monsters for the following Round if the Domineer does not take direct damage this Round.
Earth: Domineer's Tenacity - Grant +3 Amor to all friendly Monsters while the Domineer has 2 or more Armor.
Life: Domineer's Perseverance - Whenever a friendly Monster is Resurrected, grant +1 Life to all friendly Monsters.
Death: Domineer's Pestilence - Whenever a friendly Monster successfully lands Poison on an enemy Monster, grant all friendly Monsters +1 Speed for 1 Round.
Dragon: Domineer's Courage - Whenever a friendly Monster is the first to Attack during the Round (excluding Ambush phase) grant all friendly Monsters +1 Attack until the next round.
Neutral: Domineer's Diplomacy - Every time a friendly Neutral Monster gets Healed, grant it Divine shield.
Over and Out,
Referral