Thank you to all who voted, and I honestly mean that even though it's getting soundly defeated, lol :)
Getting this level of feedback was worth the $100 of DEC to submit the proposal. We have a vision to build a super robust stats tracking tool, which would require part-time work from 2-3 devs and a designer + server & db costs, hence the proposed cost. But we certainly didn't come into this with any expectations, and if the community doesn't see value in this for the ecosystem, it's all good. Still, we love the tool and want to make it better, so we had to take our shot.
RE: Proposal: Make SplinterCoach Free For All Players