EVASION & BACKFIRE
The Speed Equation
There are a certain amount of things to bear in mind when we look at evading attacks. One of which is the speed difference between the two monsters fighting.
6 - 3 = 3 (Speed difference is then multiplied by 10%) therefore 3 x 10 = 30%
The Elven Cutthroat, being the slower monster, has a 30% chance of missing my Naga Assassin, the faster monster.


Backfire
The Battle
Other Evasion Modifiers




Some Things You Just Can't Avoid!
It is worth while remembering though that certain rulesets/abilities/attacks will ignore all of these factors or effect the equations. For instance:
If your opponent has True Strike, then they won't miss you and will hit 100% of the time.
Dodge, Flying and Blindness won't effect you getting hit by a magic attack.
Reverse Speed where monsters with the lowest Speed attack first and have the highest chance of evading attacks.
An Enraged monster when hit will have its Speed increased by 50%.
Last Stand, where your monster is the only one left on your team alive, will also increase the monster's speed by 50%.
You cannot evade the damage from Redemption when it is activated (when the Monster dies, it does 1 damage to all enemy monsters) or from the effects of Blast (does additional damage to Monsters adjacent to the target Monster).
- You cannot evade the damage done to you by Thorns or Return Fire.
And there you have it, that's Evasion in a nutshell! Hopefully you've found this useful. If you enjoyed my post and want to give Splinterlands a go, please use my referral link:
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