Pros & Cons
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1. "Don't use high HP monsters and focus on high damage" That's the basic principles under Equalizer ruleset. So this ruleset will be a heaven for Striker and Ninja type cards. | 1. Its a Game Theory where both players will prioritize deploying low health but high damage card, since they depend on health boost from opponent deploying high health cards. But if no one will yield to bring high health card, the battle would turn into a sudden death battle hurt both players. |
2. Heal, Tank Heal, and Triage will have more utility because all cards have the same health and thus would gain the same leverage from healing effect. But conversely, if no players would yield bringing high health cards, these will be useless, as no cards gained significant health boost. | |
3. Card with single health and huge armor (such as Ever-Hungry Skull, Dumacke Orc, and Clockwork Aide) got nothing to lose under this ruleset, and will gain benefit in any circumstances. |
Rulesets To Be Watched
Ruleset | Strategy |
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![]() | Noxious Fumes will have the most combined effect with Equalizer, basically because all cards will not affected by the same poison damage. It is either who crush the opponent first or who managed to survive through maintaining heal on health. |
![]() | Unprotected might have minor effect in conjunction with Equalizer ruleset. Basically any armor would be substituted with the health boost. But if no players yield with high health card, the battle would turn into a more menacing sudden death. |
WATCH BATTLE
So here we have the battle experience with Equalizer as the ruleset.
https://splinterlands.com?p=battle&id=sl_a35d9745ebdaeb31c645d672ef100f74&ref=kid.miniatures
The battle has 29 mana cap, with Healed Out, Melee Mayhem, and Equalizer ruleset; while only Fire, Earth, and Death splinter are allowed to be used. For my formation, I used:
Position | Card Name | Level | Mana | Health | Armor | Speed | Damage Type | Damage |
---|---|---|---|---|---|---|---|---|
Summoner | Tarsa | 4 | 4 | - | - | - | - | - |
1st Row | Dumacke Orc | 3 | 6 | 1 | 5 | 2 | Melee | 2 |
2nd Row | Disintegrator | 4 | 7 | 6 | 3 | 2 | Melee | 2 |
3rd Row | Ant Miners | 3 | 2 | 2 | - | 2 | Melee | 1 |
4th Row | Radiated Scorcher | 3 | 1 | 2 | - | 2 | Melee | 1 |
5th Row | Exploding Rats | 2 | 4 | 1 | - | 5 | Melee | 2 |
6th Row | Tenyii Striker | 4 | 5 | 6 | - | 3 | Melee | 3 |
My opponent formation:
Position | Card Name | Level | Mana | Health | Armor | Speed | Damage Type | Damage |
---|---|---|---|---|---|---|---|---|
Summoner | Obsidian | 4 | 4 | - | - | - | - | - |
1st Row | Fungus Fiend | 1 | 0 | 2 | - | 1 | Melee | 1 |
2nd Row | Regal Peryton | 4 | 5 | 6 | - | 6 | Magic | 2 |
3rd Row | Magi Of Chaos | 2 | 6 | 6 | - | 2 | Magic | 2 |
4th Row | Queen Mycelia | 1 | 4 | 4 | - | 1 | Magic | 1 |
5th Row | Goblin Psychic | 5 | 6 | 5 | - | 1 | Magic | 2 |
6th Row | Djinn Biljka | 2 | 3 | 2 | - | 1 | Magic | 2 |
Speed become an winning factor in this battle. Most of my cards are at 2 to 3 speed, while my opponent at 1 to 2 speed. My assault managed to destroy Fungus Fiend while the Blast damage expose Regal Peryton into its main health. Lucky for me that I bring Tenyii Striker which launched it attack into Goblin Psychic. I expect in 3 round, Goblin Psychic will be done. Meanwhile my opponent magic damage are very intimidating. Dumacke Orc fall down directly and Disintegrator left with 2 health remianing. Shield and Demoralize become a waste, and both Tanker
only stand a cannon fodder.
The 2nd round opened with Regal Peryton take a killing into Disintegrator. Its now down to 4 against 5. Fortunately Ant Miners gained several health boost from the fallen cards. The tide suddenly turn against myself. My assault failed to score another kill. Meanwhile the wave of magic damage deal an exactly 10 damage which enough to bring down Ant Miners.
Coming into Round 3, the effort started to be fruitful. Exploding Rats strike down Regal Peryton, and Tenyii Striker land the final blow into Goblin Psychic. Its very unfortunate that Goblin Scorcher unable to survive by the end of the round.
Exploding Rats with its Blast ability have performed beyond expectation. The Blast damage have crumble each armor and save the effort for the main damage-dealer to land the blow. Magi of Chaos finally fall down. The battle now turn into 2 against 2. Camouflage backfire against Djinn Biljka as Tenyii Striker focus its attack on Queen Mycelia.
Entering the 5th round, Tenyii Striker level the battle by striking down Queen Mycelia. Now its a face-to-face battle between Tenyii Striker against Djinn Biljka.
Entering round 6, both cards exchanging blow one another. Although Tenyii Striker have lower health, the superiority in damage and speed allowed Tenyii Striker to bring down Djinn Biljka.