Hiya Splinterlanders :)
Of course for all data stats I will use a very useful and simple tool . You can check the full summary and more details here.
Same as before we concentrate on Immortal Gods 4 guilds, where I play Tier 4 Brawl on Silver Modern Tier, but we also check my YGG guild account performance, which is important for the new GAP season.

In the last brawl, I got quite a nice score as for Tier 4 brawl, I explained how difficult is to fight higher-level guilds. In the current brawl, it was even harder, all but one guild was higher in ranking than our guild. We got Immortal Gods and The Guild of Neoxian, two top 10 guild.

We landed in 8th position, and we managed to beat only 2 guilds, 7th position was quite close, but higher we can see a big gap.

My performance wasnt so bad, I lost 3 battles with very strong opponents and they usually got the advantage with the level of the building and collection. It's seems my trend to get above 50% win rate is still on :)

As you can see here, I was 2nd among our guildmates, it was a really hard brawl this time.
In YGG Fighting Illini we fight in Tier 3 brawl, I explained why in the last episode :). Its's much easier and usually we got easy Top 1 position here


I got only 4 battles, unfortunately, I lost 1, wrrrrrr :(
Here we got performance for the brawls included in GAP season. As you can see we a very high competition and very skilled players. A Winrate of 60% is required for better GAP rewards, but I will try to fight for 80%, reaching the top position is rather unreal, still playing here Gold foil Tray with a limited collection.

For today's battles, We got a lot of Immortalis, you know why.. because he is the king. One battle with Little League ruleset, where IMHO Death splinter is quite strong, you can read more about it here
The first battle, as I mentioned Death is strong here. It's my usual setup with some addition of a gladiator card: Trapp Falloway. The card is quite strong, but in this particular situation, it did not perform well. Usually hit armor, and was killed without getting buff :(. Quite disappointing, but the rest of the team was strong enough to kill enemy units efficiently :).
The second battle , is a mirror of Immortalis. The rulesets are quite interesting, we got Equalizer, Earthquake, and Weak magic. Teams are quite similar, Mittica Headhunter is a very strong card and I usually try to rent it for brawls and tournaments. Damage output from the enemy team was too strong for Quora, maybe it wasnt the best choice here. The fight was very close and I think that additional armor from Arkemis the Bear made a difference, because the opponent's team was mostly killed by earthquake damage.
Here we got final blow:
The last battle , another earthquake ruleset. I used a similar strategy as above, Albee very strong player from IG played an opportunity team with some twist. Flying ability from summoner made a big difference here, but overall battle was quite close. We got some ugly misses, that could change the outcome of the battle, but it is always a calculated risk with Coerl Lurker. Isgald Vorst was definitely MVP of that battle, but still, we managed to kill him eventually. It seems that could be the fight we need 1 more hit to be a victor here :)

Right now Brawls and actually the Tier 4 brawl are the most interesting part of the game right now. I really don't know why we don't have Open Tournaments anymore, I think the last one was at least a few months ago. As I mentioned before, we need to be patient, and I still hope to see really good gameplay features in Splinterlands game. I hope that Weirdbeard ideas finally get more attention :).
I hope you like this kind of summary and battle presentation. More strategy analysis, discussion, and prediction games you can find on my Wednesday Splinterlands.tv stream. You can check the schedule here
If you have any comments, please do not hesitate. Do you think I could improve anything just tell me :)

If you wish to try out Splinterlands you can use my reference link.
Thumbnails and other pictures borrowed with permission from the Splinterlands team or made in Cooltext
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