Si deseas leer el lenguaje en espa帽ol esta aqui abajo 馃憞.
SPANISH VERSION (CLICK HERE!馃憟)
Final de temporada
En este final de temporada el rango mas alto que logre alcanzar fue Gold I y obtuve 69.076 de Glint. En esta temporada gane mas que la anterior, dado que he rentado mas cartas con un nivel un poco alto.
Pero no pude llegar a la lista de top asi que no pude obtener glint extra.

Compre 25 cartas epicas ya que me faltan pocas cartas para llegar al maximo nivel.
Kha'zi Conjurer y Halfling Refugee son los unicos que solo les falta un nivel para llegar al maximo, las otras cartas epicas ya tienen el maximo nivel.

Solo me falta una carta para que Kha'zi suba al level maximo y 4 cartas mas para Halfling Refugee.
Battle
Este es una batalla de practica para mostrarles como las cartas con Incendiary debido a su alto ataque pueden acabar rapido la batalla o acabarte a ti. Es una batalla con cartas modernas: Rebellion, Conclave Arcana y Foundations.


Blazebeard Merc y Kha'zi Conjurer son las unicas cartas con esta habilidad Incendiary.
Incendiary - Al comienzo de la segunda ronda y en cada ronda siguiente, se aplica Quemaduras. Al comienzo de cada ronda, las Quemaduras tienen un 33 % de probabilidad de propagarse a cualquier unidad adyacente; despu茅s, todas las unidades que las sufren pierden 2 puntos de salud. Las Quemaduras se pueden purificar.
Estas cartas tienen un alto ataque y cuesta muy poca mana lo cual tiene una desventaja que es da帽arse a si mismo y tambien puede da帽ar a tus unidades adyacentes pero hay cartas que se benefician por la habilidad Painforge, pero tambien puede ser tu perdici贸n en las batallas.
Nos otorgan 12 de mana y las reglas de combate son:
- Blood and Sunder: Todas las unidades obtienen la habilidad Corrosive Ward.
- Target Practice: Todas las unidades con ataque magico y rango obtienen Spite.
- Close Range: Todas las unidades obtienen Close Range (Las unidades con ataque de rango pueden atacar si estan en la primera posici贸n).

Para usar estas estas cartas con Incendiary hay que ir con un Archon que sea de elemento FIRE en este caso voy con Fithe Bladestone, pondra +2 de armaduras a mis unidades ademas de darles a los Dwarf la habilidad Void.
Al ser una batalla que te otorgan poca mana debo ir con las cartas que tengan un alto ataque al igual que un alto nivel de vida para que asi aguanten en la batalla.
En la primera posici贸n voy con Halfling Refugee ya que tiene un alto ataque al igual que vida.
En la segunda posici贸n voy con Blazebeard Merc al tener Charge puede atacar desde cualquier posici贸n con su alto ataque y tiene bastante armadura.
En la tercera posici贸n voy con Forked-Tongue Sage ya que atacaran a esta carta debido al Spite y tiene Magic reflect lo cual podra reflejar el ataque magico.
En la cuarta posici贸n voy con Kha'zi Conjurer al tener un alto ataque y speed sera la carta que atacara primero en mis unidades.
Y en la ultima posici贸n voy con Elanor Bravefoot ya que cuesta 0 de mana, tiene Strengthen lo cual aumentara la salud +1 en mis unidades.
Ronda 1:
Canary Keeper es derrotado por Forked-Tongue Sage.
Mi Halfling Refugee es derrotado por el Halfling enemigo.
Ronda 2:
El Burning afecta a mis dos cartas mientras que en el lado oponente Elanor tiene Burning.
Kha'zi derrota al Kha'zi enemigo.
Forked-Tongue derrota a Elanor, haciendo que pierda el bonus de vida.
Blazebeard derrota al Halfling enemigo, haciendo que gane mas stats por el Bloodlust.
Ronda 3:
El Burning se activa de nuevo y da帽a a Forked-Togue.
Kha'zi derrota al Blazebeard enemigo y termina la batalla.
Full Battle
Notas Finales
Estas cartas son demasiados fuertes en juegos los que tienen alto ataque y cuestan poco tienen una desventaja en este caso seria el Incendiary.
Usualmente se usa cuando otorgan poca mana ya que estas cartas pueden acabar la batalla rapidamente debido a su alto ataque.
Si a煤n no has jugado el juego, puedes utilizar mi recomendaci贸n: Referal link
Todas las im谩genes fueron tomadas del propio juego: Cards Splinterlands
Nos vemos en otro post.
English
End of Season
At the end of this season, the highest rank I managed to reach was Gold 1, and I earned 69,076 Glint. This season, I earned more than last season, since I rented more cards with a slightly higher level.
But I couldn't make it to the top list so I couldn't get extra glint.

I bought 25 epic cards since I'm only a few cards short of reaching the maximum level.
Kha'zi Conjurer and Halfling Refugee are the only ones that are only one level away from maxing out, the other epic cards are already maxed out.

I only need one more card to get Kha'zi to the maximum level and 4 more cards for Halfling Refugee.
Battle
This is a practice battle to show you how cards with Incendiary, due to their high attack, can quickly end the battle or even finish you off. It's a battle with modern cards: Rebellion, Conclave Arcana, and Foundations.


Blaze Beard Mercy Kha'zix Conjurer are the only cards with this Incendiary ability.
Incendiary - At the beginning of round 2 and each following round, applies Burning. Burning has a 33% chance to spread to either adjacent unit at the beginning of each round, then all Burning units lose 2 health. Burning can be cleansed.
These cards have a high attack and cost very little mana, which has a disadvantage which is damaging themselves and can also damage your adjacent units, but there are cards that benefit from the Painforge ability, but it can also be your downfall in battles.
They give us 12 mana and the combat rules are:
- Blood and Sunder: All units gain the Corrosive Ward ability.
- Target Practice: All ranged and magic attack units gain Spite.
- Close Range: All units gain Close Range (ranged attack units can attack if they are in the first position).

To use these cards with Incendiary you have to go with an Archon that is of the FIRE element, in this case I'm going with Fithe Bladestone, it will give +2 armor to my units in addition to giving the Dwarfs the Void ability.
Since it's a battle that gives you little mana, I should go with cards that have a high attack as well as a high life level so that they can last in the battle.
In the first position I go with Halfling Refugee since he has a high attack as well as health.
In second position I go with Blazebeard Merc, since he has Charge he can attack from any position with his high attack and he has a lot of armor.
In third position I go with Forked-Tongue Sage since they will attack this card due to Spite and it has Magic Reflect which can reflect the magic attack.
In fourth position I go with Kha'zi Conjurer as it has a high attack and speed it will be the card that will attack first in my units.
And in the last position I go with Elanor Bravefoot since it costs 0 mana, it has Strengthen which will increase the health +1 in my units.
Round 1:
Canary Keeper is defeated by Forked-Tongue Sage.
My Halfling Refugee is defeated by the enemy Halfling.
Round 2:
Burning affects both of my cards, while Elanor has Burning on the opposing side.
Kha'zi defeats the enemy Kha'zi.
Forked-Tongue defeats Elanor, causing her to lose her health bonus.
Blazebeard defeats the enemy Halfling, causing him to gain more stats due to Bloodlust.
Round 3:
Burning activates again, damaging Forked-Togue.
Kha'zi defeats the enemy Blazebeard and ends the battle.
Full Battle
Final Notes
These cards are too strong in games, those that have high attack and cost little have a disadvantage in this case it would be the Incendiary.
It's usually used when they have low mana, as these cards can quickly end the battle due to their high attack.
If you haven't played the game yet, you can use my recommendation: Referal link
All images were taken from the game itself: Cards Splinterlands
See you in another post.