
Frontier is a new game that is fascinating to play, but the foundation edition cards are really challenging to play. Frontier offers a new way to play with other players and have fun, but the player-to-player battles make it significantly harder to win. To obtain a card, you must defeat five other players in order to obtain that amazing 1 random chest in the game that contains exclusively foundation card editions.
I'm eager to receive the free cards, honestly, but it's difficult to get them without giving up time and sleepless nights to play. I tried my hardest to grind, but it appears like I can only get one random chest card every single day. I mention this since I'm quite busy at the moment and don't have as much time to play computer games.
Battle Link: https://splinterlands.com/battle/sl_484a78c16c3c2a92a00a00c32fcebfec
My tanker, Twice Yester Knight, is classified as Human Race, and I think it performs admirably in battles involving frontier rankings.
I am only concerned if my opponent will use magic because the armor she will have will be useless with only 4 magic damage, which can instantly kill this unit. This card is pretty good because it can give me a good 3 armor for protection when tanking in a level 1 battle, and it can withstand a longer battle if the opponent will use ranged or physical damage, considering it has 4 health. The only thing about this that I do not like is that she only has one speed, and it costs seven mana before I can utilize it in combat. My alternative is to make him more robust by using Incessant Sage to gain one more piece of armor, which would increase her strength and power. This way, I could lead up with four pieces of armor to protect at the beginning of the battle.
Incessant Sage, the summoner I use here, is part of my winning strategy because it can give all of my ally monsters a 1-plus armor on the battlefield. Since this summoner falls under the life element, the majority of the cards I play will fall under this element of life plus neutral. All of my frontier cards are free; that is, I earn them by playing the campaigns before unlocking them and using them in the frontier ranked.
My other campaign challenge is that I was unable to overcome it (CH. 12.3 — Gertrude Chompsbury). Perhaps someone might provide a tactic that I could employ to eliminate the boss monster in this campaign.
Let's return to the topic of this battle. Since Sherringham Logger is a versatile card that can attack solely in the back when placed in any location on the field, he is also a good card to play due to his sneak attack. Its 7 mana cost is one of its drawbacks, making it a costly choice when playing tiny mana cap duels. I play with it without hesitation in this challenge due to its enormous damage of two, which will punish my opponent's back line every round of the match.
The next card is Vengeful Monk, which is also a better choice because of its opportunity attack ability. I may put it in any location on the field wherever I want because it can attack my opponent's low-health monster. The drawback of this card is that it requires seven mana to summon, the same struggle as Sherringham Logger.
Hungry Ulund is my final and primary attack power because it can be used in the final position on the field and deals two damage. Its advantage is that it can attack opponents at random, allowing it to target camouflaged cards and avoid taunts. I made an youtube short video to show you what happens on the battlefield because I like the new game, although it's a little difficult. Next time, we'll meet together and try to win the Frontier Ranking Battle.

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