I don't intend to open up our reward pool for exploitation. This mode is quite different than the other game modes we have, and it's very difficult to predict what the possible exploits will be or how they will work out ahead of time. I know a lot of people have thoughts on how it can potentially be exploited, and they may or may not be correct, but I prefer to try it and find out rather than try to guess. I suspect we would end up spending time addressing some exploits that never end up panning out in reality, and missing other things that we didn't anticipate.
The plan is to release the format, see what issues come up, and then address them quickly. We have many different ways to address all of the different possible issues that we can think of, so we are going to see what comes up and then decide (together with the community) which way(s) are best to resolve them.
RE: Introducing Splinterlands Survival Mode