Good day everyone and Splinterlands community, Today, I'll be sharing my very first battle experience and strategy within the newly introduced Frontier Mode, as well as provide a quick overview of what this format entails. Only Foundation set cards are permitted in the special game mode known as Frontier Format, which creates an even playing field and is a great place for both new and seasoned players to start. This structure is closely related to the Campaign Mode, specifically Book 1: Waur Medge Academy, where you can earn Foundation cards, which are necessary to fight in Frontier battles, by finishing the chapters. In essence, it is strongly advised to play through the Campaign in order to assemble your Foundation deck before beginning Frontier. With an eye on skilled working together with just a limited pool of cards, the Frontier Format was introduced as a surprise addition at the end of the previous season, posing a new challenge to both strategy the experts and novices.


Ranking System and What you Earn:

Unlike other formats that go all the way up to Champion, the Frontier format uses a simplified ranking system with only Bronze, Silver, and Gold leagues. Players have the option to focus on assembling a strong deck of Foundation cards while advancing more easily thanks to this simpler tier structure. Battles feel more competitive and balanced since everyone starts over and the card pool is limited to the Foundation set, which frequently matches players with comparable skill levels. In addition to providing a decent degree of difficulty because you are up against opponents with similar resources and strategy potential, this makes the game more equitable and fun, especially for novice players.

In the Frontier format, the main rewards you can earn are Foundation Chests, which contain cards and occasionally some potions. The Daily Card Draws also grant you Foundation cards exclusively. What makes this format worthwhile and profitable for my time is the opportunity to steadily build a useful collection of cards simply by playing actively each day. Since these Foundation cards can also be used in the Modern format, it adds even more value, especially considering they’re free to earn through consistent gameplay without the need for additional spending.

Let's now engage in combat within the Frontier Format. It's common to come through a lot of units with magic stats because this format is new and features cards that have just been introduced, particularly in the lower leagues where early gameplay is typically dominated by magic attackers. Since everyone uses Foundation cards and starts from the same baseline, magic-based strategies frequently succeed because they can quickly destroy useful enemy units before they can inflict large amounts of damage and consistently deal damage that avoids armour.
Into the battle: https://splinterlands.com/battle/sl_e5b68f6edc16d9fb1482636ecc360f93

In the Water element, I summoned Marlai Singariel, which gives all friendly units +1 magic damage. This is a great boost for a lineup that uses a lot of magic. Because of its durability, I positioned New Beluroc Aegis as the frontline tank in my formation. Colossus Raider was positioned in second place so that it could utilise its Reach ability. I put Spitting Camel, a unit with decent health, in third so my backline magic attackers could fire without risk while it took hits. Vengeful Monk, my main melee damage dealer, came in fifth place, followed by Lunaki Howler, who added more magic damage. I set up Saltwater Mage, my main magic attacker with two magic damage, at the backline so that I could safely target opponents from behind. My setup is simple: to guarantee consistent offensive play throughout the game, I place my main damage dealers in the back and durable units in front.
On the other hand, my opponent summoned Thalgrimore and used Nimguard Captain, Black Widow Little Sister, Kannaq Miner, Vengeful Monk, and Sorrow Harvester in that order. With the help of some melee pressure and a tank equipped with the Void ability (Nimguard Captain) to lessen magic damage, their strategy primarily relied on magic attacks. But instead of using the Captain's Void ability, my Saltwater Mage and Vengeful Monk had the advantage of hitting the opponent's backline directly. In light of that, I was sure that my approach would work and provide me the advantage in this battle.
It was a close battle; I had taken out the majority of the opposition's backline, leaving only Black Widow standing, while the opponent had managed to take out the majority of my units, leaving only Saltwater Mage standing. But I was able to win because of the damage advantage my lineup offered. Since my strategy mainly relied on magic damage enhanced by Marlai Singariel's summoner ability, I probably would have lost the battle if Saltwater Mage hadn't been on my team.

A Big Thanks! For supporting me, being here, and coming this far. I hope this strategy assists you with some of your battles with these rule sets in modern format conclave and rebellion sets.
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