The Units of The Hive Five Process
This post is part of a curated content about The Process)
The Process has four distinct units and one bonus unit. These can be thought of as individual components that may lead to the development of another unit. Each unit is solo and siloed. But the results, of one unit is the support of another unit.
The four units are:
- Blue Sky
- Driver
- Flier
- Moon Shot
BONUS UNIT: Kite
A summary of each unit is provided below.
Blue Sky
Blue Sky is a fresh winter day after a dark nightfall of snow. The air is crisp and pulls life deep into your lungs with a sting. You gaze across the horizon and your eyes pan up to the baby blue sky. There are no clouds, no obstructions, no birds, no annoyances. There is you and the sky. You can stare deep into the sky and you know there is space beyond it. There is endless possibility. This is Blue Sky: an idea brought forth unfettered and pure. Blue Sky is only positive. Do not bring negative to a Blue Sky day.
Driver
Driver is the taxi, the ride service, the lift. Driver is transportation and can be any vehicle whether train, auto, bike, motorcycle, sneakers, or even piggy back. The purpose of Driver is to move the Hive Five team from Blue Sky to another unit. Driver is for hire and the day job. Driver is respectable, important and transactional. Driver delivers, transports, and feeds. Driver generates cash flow for daily operations.
Flier
Flier is the ace of the Blue Sky. The sky is calm, the air is clear, the possibilities are endless. Flier lifts off the ground and zips into the blue vastness. Flier has a purpose, a direction and destination. Flier is the trailblazer in a Baby Ace, with taut canvas stretched over a tubular frame with wooden wings; built by hand by those who wish to streak across the blue. Flier starts as a humble taildragger with a motorcycle engine. Skill, talent and time are more of a necessity than Driver's money to keep Flier and the Baby Ace in the Blue Sky. Flier tugs on the boot strap, operates on a shoe string and doesn't look back, or down. Flier knows the risk is certain and the reward is unsure, but the worries are abated because Driver gave Flier a parachute. One day, Flier may taxi Baby Ace into the hanger and upgrade to a profitable commercial jet, but for now Flier is solo, simple, nimble. Blue Skies and Tailwinds to you Flier!
Moon Shot
Moon Shot is once in a lifetime journey with a high probability of no return. Moon Shot watches the Flier and thinks the Blue Sky is vast but it is not all. Flying is fun, enjoyable, maybe profitable, but there is much more if we punch through the blue. Moon Shot battles gravity and negativity. The forces that keep Moon Shot grounded are many. Moon Shoot will require all of Driver's results, a lifetime of money squirreled away. Moon Shot will take Flier out of the Blue and demand all of Flier's time, energy and skill. Moon Shot will constantly be told that failure is guaranteed. Even if Moon Shot punches through the Blue Sky, people will say it never occurred. The journey may become a fireball of destruction, probably so. If successful, the distant landing may go unnoticed. Moon Shot can only be one way - all in, Damn the Torpedoes and Full Speed Ahead.
Kite
We added this bonus unit a few weeks after establishing the four core units. Kite is a bonus. Kite is an idea on a string. When we are in between projects, or when we need a break from Drivers and Fliers, we fly a Kite. A kite is a fun, stand alone project that can be part of a team or solo effort. A kite needs no particular funding and has no specific goal. There may be one goal of kite and that's to do something fun with blockchain. Kites might become more, but we are quite happy just to have a kite in the Blue Sky on a warm day!
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