So hot on the heels of my return to Hive after a little break, some of you know I've come back swinging with Hive apps. It's not that I dislike writing content for Hive, I just feel like apps are more fun than writing a bunch of words (and being seen in the feed when you write here is very difficult).
Anyway...
I've been working on a new game for Hive and it's the classic game of battleship (inspired by the old game you might have played in physical form or in the form of an app). The idea is both players wager a couple of HIVE tokens that go into the prize pool, you place your ships and then you battle each other. Winner takes the pot.
As you can imagine, there is a little more to a game of battleship than random number generation like the lottery game I launched recently. This requires storing grid positions, keeping track of moves and other facets whilst ensuring the enemy sees none of these things.
The hardest part of this has actually been getting the UI right. I keep going back and forth on how it should look styling wise and the version you see here is probably the final version (maybe) or close to the final version.
This is the deployment screen the grid is a 10x10 grid you can place ships horizontally or vertically.
While the game hasn't officially launched just yet, if you're feeling brave and willing to lose 2 HIVE tokens, you can actually visit https://hive-ships.com now and try it out. It still needs polish, but I'll happily battle some people if they're down.
There's still a chance there are weird bugs I haven't discovered yet and the flow for when you create games, etc, is still a bit weird. But it would be nice to get some testers if you're game to be a super early player.