Some time has passed, and I can't say I'm completely attached to video games anymore. Perhaps the busy life of an adult contrasts with what was once a happy child.
I only had to be interested in two things: school and what I wanted to do after school. But along the way, let's just say there were some happy detours, and my brother's DS was one of them.
I used to rub it in my face every chance I got. It had been one of those gifts that completely changed the world at home. Plus, it came with a cartridge that had most of the games built into it in unconventional ways. (heehee) but we had fun, we had fun.
We spent HOURS on it, of course, most of the time watching my brother play all kinds of Mario Bros., Mario Kart, Mario Party, and maybe some days, for a change, he'd also play Warioland.
But there was one that caught my attention the most. I remembered that it was about solving problems or puzzles by making objects of any kind appear. I remember that you could put anything here and it would appear for us to interact with.
The idea was to solve the different levels there. Using the notebook that gave us the tools we needed, I didn't know the name of this game until much later, when my brother went off to college and I accidentally kept his DS (he left it outside his suitcase).

So, I had the DS as well as the card that had all the video games already programmed to play nonstop! Guess which game I put in first!
Scribblenauts!!
That's what it was called!
In this game, we are Maxwell, a human who must search the worlds for Starites, small scattered stars that can only be obtained after solving puzzles and helping people. To do this, we'll have a notebook where we can create anything and hold it in our hands to solve all kinds of puzzles.

We'll have a dozen worlds, each with its own themed levels where we'll have to solve the inhabitants' problems, from small ones like a boy who wants an apple to more complicated ones where we have to guide a princess along a path. without being killed by the dangers that lurk around her.
The only thing that limits us is our imagination and the dictionary, but I think the catalog of objects at our disposal, from hammers to helicopters and even superheroes and gods, is one of the video games that has made me feel more creative than ever.
In a fun way, there are a series of levels that can all be solved in a simple way: always have a gun and shoot whatever is asked of us. There are levels where we have to press a button or eliminate someone, or give it to someone. Police

Imagine all of that now with the DS touch screen. The physics aren't very good because we're talking about a fairly old title, but I think the stylus integration is more than adequate, and the opportunities we can create always cracked me up because in many situations, we were solving things not the way the game asked us to, but in much more creative ways.
I played it a long time ago, and I still have fond memories of it. It wasn't like Mario or any of the other iconic games that more than one of us could name a dozen titles.
I think it was something much smaller, dedicated to those of us who liked to experiment and solve puzzles.
There's a tone that may seem childish, but its levels are far from that. There's everything from zombies to Bazookas that we can summon to use, so you could say it's like a LEGO world where we have almost infinite possibilities.
This is my favorite DS game along with Super Mario Bros., which I'll also bring here one day. Not only did I like the concept of the game itself, but playing it made me feel a certain nostalgia.
I think that's what the DS conveys to me today: a nostalgia for times when everything was much easier for me and I didn't have much to do other than watch my brother play or play video games myself.