Let me just start this review by saying I’ve never played a game like this before. And I mean that both in the best and most what the hell is going on kind of way. A Quiet Place: The Road Ahead is based on the hit horror movie franchise, but instead of the usual action horror vibe where you get to shoot your way out of tense situations, this game flips the script. You don’t fight. You don’t shoot. You don’t kill. You just… survive. And honestly, that’s the most stressful part.
You play as Alex, a pregnant woman with asthma 🙂😂. Yup. You read that right. She’s pregnant and asthmatic and constantly one step away from a full blown attack. It’s the kind of setup that makes you question whether she should even be out of bed, let alone crawling through a post apocalyptic alien infested world 🤣. Within ten minutes of playing, I found myself laughing out of sheer disbelief every time I had to stop and pull out the damn inhaler. It’s like every five minutes she’s gasping for air, and if you let her stress levels go up even a little, boom ! asthma attack and the bitch is dead 🥲 Game over 😂
But honestly, that ridiculousness aside, I couldn’t stop playing.
A Short, Intense Experience
A Short, Intense Experience
The game is short. I finished it in just a few sessions. That might be a downside for some, but for me, it was kind of perfect. It never overstayed its welcome. It kept things tight, focused, and intense throughout. I even managed to snag the Platinum trophy without pulling my hair out, and that’s saying something. It’s not a game that’s going to drain 50 hours of your life. It’s more like a tightly packed, 12 hour ish ride that you can play over a weekend and walk away from feeling satisfied (And Maybe Slightly Out Of Breath, Like Alex).
Stealth Done Right
Stealth Done Right
The stealth mechanics in A Quiet Place: The Road Ahead are the real stars here. You’re constantly reminded that sound = death. Every single movement, every object you touch, every step you take… you’re always thinking twice. The game even has this cool feature where you can turn on your mic, and if you make noise in real life the game picks it up. That’s right. If you sneeze or cough or scream when there’s a jump scare, the game hears it and you die. It’s brilliant. It forced me to literally play in silence, like I was inside the movie myself. One time I got scared and gasped out loud and dead 😂 Another time my cat knocked something over next to me and well i’m dead again. It’s hilarious and terrifying at the same time.
And speaking of the scares they land well. There aren’t too many cheap jump scares, but the atmosphere keeps you constantly on edge. That oppressive silence that fills the world around you, broken only by the faint screeches of the alien creatures in the distance, makes every moment feel like it could be your last.
Faithful to the Films
One thing I loved about the game is how faithful it is to the movies. The aliens those horrible sound hunting monsters with heads that open up like flower petals look exactly like they do on screen. Saber Interactive did a great job here. The graphics are stunningly realistic, with shadowy forests, empty buildings, and tense underground spaces that all look like they were pulled straight from the film set. The lighting especially stands out here it adds so much to the tension. I constantly found myself creeping around dark hallways with just a tiny flashlight, dreading what might be waiting around the corner.
This world feels real. From the small environmental storytelling like half packed bags and abandoned shelters to the sound design (Or Lack Of It), you’re sucked right into this nightmare version of Earth where noise is your greatest enemy.
The Annoying Bits
The Annoying Bits
Now, while I clearly had a great time, there were some parts of the game that made me roll my eyes. Mainly the monsters. Look, I get that they’re supposed to be blind and rely only on sound to hunt, but in this game, that doesn’t always feel true. Even when I was super careful and didn’t make a single noise, they would somehow show up in my face. It got frustrating really quickly, especially because their movement patterns felt too scripted. They’re supposed to wander and respond to distractions like thrown objects, right ? Nope. I’d throw something to distract them, sneak to the other side of the room, and boom there they are again, blocking my path like they’ve got a personal vendetta against me (This Didn’t Happen A Lot But It Did Happen Enough To Tick My Off)
On top of that, the game is full of noise traps. Literally everywhere. Step on the wrong twig, bump into the wrong can, and you’re done. Which means for most of the game, you’re slow walking like a grandma with a bad back, eyes glued to the ground. It’s tense at first, sure. But after a few hours, it starts to drag. You just want to get somewhere without having to babysit your footsteps (Being Asthmatic Doesn’t Help Here 😑)
Also and this might just be me but I would’ve loved at least one moment where I got to fight back. Not a full on boss battle, but something to make me feel like I wasn’t just constantly running and hiding. There’s something a bit unsatisfying about playing a game where you never get to take control of the situation. It works in a narrative sense, but as a player, I kept wishing I could punch just one alien in the face. Just one.
Final Thoughts
Despite the flaws, A Quiet Place: The Road Ahead was a surprisingly fresh experience. It’s not trying to be your next big open world adventure. It knows exactly what it is, a focused, atmospheric, stealth driven horror game that uses sound as both a weapon and a weakness. It doesn’t ask too much of your time, and it doesn’t stretch itself too thin. It gives you a memorable, high stakes experience that’s worth talking about even if you’re too scared to actually talk while playing it.
I’ll also give it credit for trying something different with it’s main character. The idea of playing a pregnant, asthmatic woman is… insane. But weirdly, it adds to the tension. You feel vulnerable. You feel like every moment could be your last. That’s not something most games can pull off. Most protagonists are overpowered tanks with endless stamina and zero weaknesses. Here, you’re gasping for air and hiding under beds. It’s a bold move, and it works.
So if you’re looking for a game that’s short, intense, and totally different from your usual horror lineup give this one a shot. Just remember to stay quiet, keep an eye on your inhaler, and for the love of all things holy watch where you step 😂
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