
This is the smallest map dimension available by default called "Diorama" at 50x50, I am gonna state it here and now there is no built-in Map generation, all maps are premade, You can create your own maps or download other player created maps off the internet. The smallest map possible is 4x4 up to maximum which is 256x265.

They're cute.
https://store.steampowered.com/app/1062090/Timberborn/

If your beaver colony is to survive, you need to have a stable source of food and water. when I talk about water, it's not regular water, it's water that are pumped by the water pumps.(don't ask.)
You will also need wood to build shelters to accommodate and encourage your beaver colony to procreate.

And then there are droughts, this is a spinoff of winter season on other colony games. droughts turns off water sources and that means no water and irrigation for plants to live and thrive.

The first few times the drought ended, it felt magical, You get to witness how the earth reacts to the water flowing through the dry riverbed. The sight of it, mesmerizing.

Well, what comes after is you make your beaver colony the happiest place on this post human world, and in doing so you get to unlock the Iron Teeth Faction.

I am currently playing the default Folktails faction, They are fun loving and nature friendly.

I'll try out the Iron Teeth Faction on the hard difficulty and in the biggest map available.

Speaking of difficulty, you can customize it to your liking.

Farther in on my first playthrough, I observe that beavers born and die on a daily basis.

Let's talk about happier aspects like screenshots of my progression on the first playthrough like building a dam. I like how the builder beavers carry the materials while swimming. Some buildings require power to function hence the waterwheel, beaver treadmills are another source of power too, pretty cool.

The first dam just after the waterfall is complete, it took a long time but it is a much needed project to weather us from the effects of droughts. If you care to notice on the top right of the the map, you could spot an irrigation tower supporting plant life.

A few more cycles and you can see here that a second dam is complete, progress is being made to make a canal, on the top left you can see an observatory. You need research points to unlock stuff.

This is a gravity battery. hehehe it stores excess power from the windmill for later use, Pretty cool.

After what seems like a very long time, the canal is completed and I was now focused on building that High Rise residential building in the middle, I also made a small pool beside the canal to support a small aquatic farm.

Iron is somewhat of a limited resource in this game, you collect scrap metal from those decrepit buildings. See that black square there with the black dirt?, that's an infinite source of metal scraps. It is implied that that is a fallout bunker.

Later on I completely saturated the map. there's a bridge there too connecting the High Rise Residential to the Industrial Factories. In this game you can have multiple districts or cities, but in this map a single district is enough. I am curious as how many districts I can make in a 256 x 256 map.

Later in game you can build beaver robots which helps in the labor department and are mandatory for terraforming.
And that is how Timberborn is played.
I can't score it yet, it's an Early Access game. But I do enjoy it. What I would want to see in the future is rain, natural floods and building damage. As it is now, hmmm, it's okay, one of the factors I can't readily recommend it is that over the course of my playthrough, never did I reduced the game speed from the maximum available, I would say progression is slow, Then again, This is my first playthrough and maybe I concentrated too much on food. Maybe maybe maybe.
And so this is the end of the post. Thanks for reading~, Cheers!, Happy Holidays!