It should be noted that Corridor Z is a mobile to PC game port, first and foremost. If I was playing this on the mobile, it would be presumably full of micro-transactions, ads, and the ability to remedy the majority of the complaints I have about this game.
There's a lot of complaints. I'll start with the basics.
In Corridor Z, you run away from zombies, through some corridors. You start off at a school, with The Jock, the Cheerleader (or, at the very least, a rather objectified female figure) and you run away from zombies as you run toward the camera.
Each time the zombies get you, you lose some stamina, which takes up to ten minutes to recharge. That's fine if you're a mobile game that is going to feed you ads to make that time speed up (or have a microtransaction to make it disappear entirely) but as the basis of a PC game which at full price costs around $12 AUD, that's not okay.
There's a bunch of progression that can be unlocked, like weapons (which slow down the zombies) and different skins for your characters, and... different skins for the corridors down which you sprint endlessly and aimlessly.
The game is fun for about thirty minutes, but then quickly loses its appeal due to an apparent lack of depth. Furthermore, as your character fatigues, their reaction time decreases, which, coupled with the poor choice of camera angle, makes it difficult to perfectly time what you need to do to survive.
This is a game engineered for the mobile, and ported poorly (from a mechanics standpoint) to the PC. Once everyone has had their "run" and is recharging, resting or whatever - you literally can do nothing to progress the game other than wait, unless you want to craft some medpacks from items you may have found.
Those items are incredibly rare, and if you've got a game that you can't play because your characters need to rest - then you haven't got a fun game.
Avoid this one.
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