Gearcrack Arena is what you get if you combine a blatant money grab with the true definition of minimum viable product into a video game.
Therefore, it is the perfect example of game design in a capitalistic society. Deliver as little as possible, for as much as possible.
As I write this, the game is available for just under 8 Euro.
What do you get for 8 Euro?
Basically, the three screenshots I'm going to share below:
[Warrior] Define you Gear. You can't even hook into the Steamworks API to retrieve my username? Ok. You don't want to build a menu that gives me a set amount of points so I can distribute them the way I want? Most of the abilities available for selection add up to ten, except the last two, which add up to 9 and 8.
Why on Earth would I want to play those with a weaker character?
Why would I want to care about the differentiation, when I can't even read the text at the top of the card?
Wecome to the arena, where you're represented by a tiny spirte, being shot at by larger sprites that move away from your as you approach. They go pew pew, you die, or you get to them, swing your sword, and they die.
You kill the first one, then they multiply. Then there's more and more; and it is all incredibly pointless and a complete waste of time.
A complete waste of time, and something that should more or less not be called a game, but a "proof of concept" to show that a developer can get a play character, a rudimentary enemy, and the ability to trigger sounds and graphics based on certain events.
There's no more depth.
Avoid this one with all your strength.
Sorry for writing so many words about it.
You can go back to your regularly scheduled stuff now. Thanks for hanging out. Until next time....
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