So, I missed a whole bunch of Internet folklore and gaming because I was busy studying a university level Master's Thesis in Visual Art and Design in the past, which means I mostly missed the point of Garry's Mod.
It was a simply a sandbox in which you could play with the physics engine of Half Life 2, and import all sorts of things from all sorts of Source Engine based games, and have fun in a multiplayer map / server where you - and some other humans - did stuff.
What that stuff was is up to the people who play it - kind of like Minecraft, Terraria, or otherthings like those things - you make of it what you will.
Sadly, I stare into the void of Garry's Mod and the vast sandy appeal of dropping game assets into an environment with one another, connecting them with rope, and having a "tug" to be something that is now what I want out of a structured gameplay session.
I want to enjoy myself and have an experience; not create experience for myself within the rigid rules of a system - even if those rules are wide ranging and something that is still supported by a patch as recently as April 2023.
I just don't get the point or understand the purpose. I want other older source engined games to still work, like I ranted on about in my recent experience with Dark messiah of Might and Magic
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