Hello my friends, I hope you are all well and everything is fine. I'm here on a cold Frostpunk day. While for you -30 might be unbelievably cold, in the utopian world it represents a warm day right now. So enjoy it!
To summarize the last chapter, we have established a council and we are now enacting our decisions with the approval of the council. It is very important to keep good relations with the communities that have the most votes in the council. I wish I had a chance to name the characters in the game. @rashed.ifte asked about this series months ago, so I could have gotten him a role on the council. We haven't found a balance in the city yet, we need a lot of materials and goods. So in this episode we're going to explore outside the city.
We found 2 cores, I didn't take them for now because I don't need them, but I'll come back if I need them in the future. I've led the expedition to the Frozen Gulf, where we're very likely to find people, and I need it badly.
It's good that people are coming to the city and the population is growing, but at the same time there is a need for residential areas again. This prevents me from using the labor force coming to the city completely effectively. I need more labor force.
I forgot to take a look somewhere while I was exploring. In the first game of Frostpunk, when you explored a place you found only one thing, now you can explore an area and find several different resources, outposts or people. There's an abandoned coal mine here. If I want, I can take the pre-produced materials and close the mine, or I can leave the materials and build a coal mine outpost here. If I build a road here with 10 permafrost teams, I can get 250 coal per week - a good deal!
I have to send the team to the Highlands, even if it's dangerous, because I have to keep exploring. Some of the team will get hurt, but I hope it will be worth it. The exploration must not stop.
Last episode we had some problems with children and I was thinking of making a law about them and now it has become a necessity. Because they fought among themselves and it went beyond a brawl. Children died and I will definitely focus on solving this problem.
Either the children will be educated within the family or we will send them to school compulsorily. The former increases the percentage of active workers and the latter increases the speed of research but the per capita heat stamp income decreases. Obviously the first one is much more attractive and I will have to convince people of that.
I took a risk here and hoped that the abstentions would be on my side. I did this because I don't want to keep promising people, and if I start doing everything they say now, it might be harder to convince them in the future. If 32 out of 74 abstentions are on my side, that is enough. I had a little more than that, but it was still risky. If only 5 more people switched sides, I wouldn't have been able to get this law passed, so it will take another 10 weeks to try again.
Pre-produced materials are necessary for any construction and I immediately built an extraction zone at the last source in the city, as I foresaw a problem right now.
There's a lot of work to be done in the city right now, but I'm always short of heat stamps. So I decided to ask the communities in the city for heat stamps. Yes, my relations with the communities will deteriorate a bit, but I have to if I want to move the city forward.
Heating residential neighborhoods is a research that everyone can agree on. It's going to get colder soon and I had to take precautions against it.
I don't know if I mentioned it in the first chapter, but when something is missing in the city, it eventually leads to misery and crime. And at the moment, crime has increased dramatically. I need to produce goods as soon as possible, and for that I need more labor. More labor will require more housing, which is already a problem. It's an endless cycle!
It's great! Now the coal resources are running out. In order to get access to more coal, I have to either lay explosives, or send children into narrow tunnels, or avoid risks. I can't risk anyone at this stage, so I prefer to avoid risks. I don't want my people to get harmed.
We have discovered a fishing village in the Frozen Gulf and we will be able to use it as a food outpost. I just need to connect it to New London with roads.
Things seem to be getting out of hand. The only problem I've been able to solve at the moment is the food problem, and I've been able to solve that thanks to the expeditions. Right now there are big problems with housing, supplies and goods. -330 supplies sounds horrible. I'm either out of stock or almost out of stock. Is a resurrection possible from here?
I guess we'll see in the next chapter. I need so many things that I don't think I can solve it in a few episodes. I need to find a treasure or something! Thank you for reading, I hope you enjoyed it. Take care and stay warm!