Budokan is certainly one of the more complex martial arts games. During the first half of the game, you study various weapons and fighting techniques in a far eastern training camp.
If you have finally made yourself familiar with karate, nunchaku, bo, and kendo and have successfully completed the first fights against the computer-controlled masters, you can go straight to the second part of Budokan. 12 of the best martial artists in the world were eager to be defeated by players in fair competition.
Four disciplines each with 30 different movement sequences, various training modes, 1-2 player options as well as profiles and pictures for each of the twelve opponents were banned from the computer version to the module version. Of course, the "choice of weapon" in the competition was also adopted, as well as the mysterious Ki value, a kind of barometer for cosmic energy, which shows the concentration and mental balance of the fighter in Budokan.
To put it more simply: the more AI, the more brutal the hand edge strike. There are hardly any changes to the computer version. As before, noble animated sprites beat each other with punches, kicks, and nunchucks, there are still hearty knocking noises and realistic screams of pain over loudspeakers.
Anyone who has always wanted to know whether a nameless karateka can put a kendo-swinging master on the mat is well served with the only martial arts simulation for the mega drive to date.
A great game that I played with my brother a lot.