The Messenger
Minimun Requirements | Some Random cap |
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CPU: Intel core i5-4210 1.7ghz.
CPU SPEED: Info.
RAM: 2 GB.
OS: Windows 7 Service Pack 1 or newer.
VIDEO CARD: Intel HD Graphics 4400.
What makes an indie game good? It could be the originality of its premise or its gameplay or it could also be that it brings something more than the games of the big companies that want us to get the most money at all costs, it is a fresh world where new developers can explore things that if you presented them to Ubisoft or EA would surely give them a heart attack just thinking about giving up a single bill of ours, I have had my experiences in the medium and in one way or another I have seen the positives and negatives of it, I have been able to play a huge amount of titles for much less money and some of my favorite games every year are part of this ecosystem of independent creators, which leads me to tell you about The Messenger, which could be another game that uses the 16-bit aesthetic to take advantage of nostalgia. .
And this time it could be exactly that.
The Messenger is an average indie game, it has a similar idea to many platform games of the time where it draws inspiration, good character control and some good ideas with the combination of weapons plus a visual section that I think is its best proposal and that is quite apparent since from the beginning we are filled with shocking images of this style very similar to Ninja Gaiden and now that I'm writing this I realize that this game is a tribute in 2D to all those Ninja games that came out decades ago, it has several of the main points of the saga as the ninja leaving the village to fulfill a divine errand that would be the main engine of the story in The Messenger that does not bother to elaborate too much and put us directly into the action in first instances, with the mission to deliver a message from the very hero of the west to the elders of the mountain, in the middle there are many astral travel and a lot of magic in between but the Canadian team of Sabotage takes advantage of the premise quite well to offer several extras in the adventure.
The classic horizontal scrolling of this type of game also adds to the modern level design and the atypical humor of the game that seems to create this parody of the same games from which it draws its premise, there is a lot of fourth wall breaking in most of the levels and we even have a companion with us who will be constantly reminding us how bad we are at playing, there is no drama that lasts long enough to mark a turning point, From the moment we are given the scroll the hero of the beginning doesn't appear until the end to reveal the twist, this is perhaps a spoiler but the most seen tool is that we can be switching between 8-Bits and 16-bits to solve some challenges that have certain levels, I would have liked the game to take a little more advantage of this dynamic to switch between resolutions but we only use it on very rare occasions.
I feel that it is a game that has good ideas, a somewhat wasted execution coming from a team that is just starting to work together and a beautiful graphics.
I would give this game a 6/10 maybe, there are some good moments but not enough to set it apart from other games of the same style.
Maybe I'm being too hard, I just finished it...
Maybe in the future my opinion will change.
All yours, @slashint - Gamer, Video Game Analyst