Yes, it has arrived. No, not the game, but the gameplay trailer which reveals so much of what I wanted to see. There are so many things to tell from the gameplay trailer alone, even after watching all the developer commentary videos. It provides enough data to tell what the final product is going to be like.
I already wrote like a post about this, but now we're super close to the game's release, I can already taste it. Like enough with the teasing, show me more of the game please, including the story bits. How Isaac gets more involved into the narrative experience now that he has voice dub.
Even if this is a simple gameplay trailer, a lot of the things that the developers have promised, are finally being in the trailer, which means two things; one is that it wasn't false marketing, and the other was that this will definitely overshadow the original game. The team at Motive are already working on an Iron Man game, so after their second game, they've already proven they are capable of making games with amazing production value.
So the power of Frostbite engine fully shows what it is capable of, not the buggy side that we're familiar with from Battlefield 2042 release, but imagine watching Event Horizon in 4K at its highest definition. Fully brought to the screen, except you're playing in one. Not like the remix touch of Nvidia's RTX Remix software shown recently, but textures and effects fully redesign with manpower and talent. The kind of talent that is showing passion into a game such as this, bringing respect to the original while giving a different experience here as well.
The way the ship debris break off and scatter around floating in mid-space, how much difference even a little bit of light makes in dim lit sections, jaw-dropping detail on the ship itself just about almost anywhere Isaac would go, the Necromorphs looking so menacing, it's all eye candy. All the things you would guess that Visceral originally had concept plans for, were also realized here.
There was one part of the trailer where they flexed the audio design super hard, and it was like music to the ears. If you check out this video which dissects the original game's audio, you'll find the difference here and that game being fully night and day. It's not that it replaces everything, but it goes much further than just contemporary updates and complementary adjustments. The new game has all this based on it's A.L.I.V.E. system.
Of course, this been a next-gen only release, it'll make use of 3D audio. Though I mentioned that before, but since then, EA Motive has revised the dismemberment audio feedback and made some changes to provide much more depth in the experience.
And speaking of audio, we have got to talk about Isaac Clarke's voice role. Gunner Wright reprises his role for the remake, and I have to say, that is even the greater cherry on top of this great ice cake. Because the actor gets to take what he knows and played on the later games to the remake, personifying Isaac as this lost little lamb before he becomes lost in the madness and give us a bigger inside into his psyche while playing the game.
That scene where he calls out Nicole in the trailer is just chilling, especially for the ones who've already played the game because you know what's going to happen in the end. The voice acting in addition is not just supplementation, this could be like the greatest prologue and introduction to his story with the VA.
I mean, I enjoy the silent protagonist seldom times in games, but Isaac Clarke is a complex and traumatize character, everything he'll do from intense breathing, gasping for air, screaming in pain, to grunting from melee attacks. Such high definition audio allow us to know the character much more with his voice audio, as well as the expression audio.
With so much work, they've been doing to make the game shinier and nicer to hear. It's easier to assume they could have glossed over the nuanced parts of the game that the original brought, but no, there's a lot of that and much more. This is an action, survival horror game. And with all that is going on, it retains that identity too.
I'll also say this great bit for last, but for PC, it'll be a Steam release only. No more Origin or EA Play. Though, it's a shame that they're gauging people with the console pricing. It's a 70 USD title for both Xbox Series X and PlayStation 5, also 70 GBP elsewhere. The digital edition looks like a bad deal because it's just extra skins. I hope those don't drag the game down.
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