It's been a while since I played a zombie game that presented me with such a realistic setting and such a human dynamic as I confronted the story. Zombies are undoubtedly one of the most explored themes in video games and film. However, not all representations manage to succeed and rise above all conceptualizations of this idea. I don't know if anyone has played Deadisland 1, a game that is quite well done in some ways, but the jump between 1 and 2 is quite drastic.
The presentation of the game is attached to the conflict of a post-apocalyptic situation with quite peculiar characters, who will be these same characters among which you must choose to play the story of the game, to as the game says, make your way through "the devils" so well, this whole situation is quite chaotic and these characters fight to see who of them will board a plane that will rescue a few survivors from the zombie disaster.
Meanwhile, the plane suffers damage and ends up crashing, and this is where our adventure truly begins. We leave the cinematics behind and enter the game's graphics, in a first-person view. I think not all games achieve a good first-person view when it's not an FPS. There are games where the first-person view, the degrees of vision, and the ambient occlusion simply become overwhelming in such a bad way that the view is uncomfortable and crushing. It's as if the camera feels very flat and trapped in a small box. Personally, one of the best games, in my opinion, that has achieved this has undoubtedly been Mirror's Edge. And Dead Island 2, let me tell you, does it very well; the fluidity and dynamics of movement in the character's actions are truly very well done. In the first scene, the character is getting up from the crash and has a piece of metal piercing his stomach, and he begins to bleed out. The character needs to be healed.
From there, you must escape the plane and find survivors amidst the plane crash. Phew, let me tell you, the plane crash is incredibly well-executed. The fire, the destruction of the landscape, the pieces of the plane and the corpses are brutal, truly excellent. I spent a while looking closely at the landscape. The corpses on the plane are quite well-designed; it's been a while since I've seen this type of scene in the context of everyday life amidst a disaster.
So, further on, we find some survivors from the flight, and well, that's when things start to get crazier. Between introductions, nerves, and injuries, zombies begin to appear, and this is when things start to get better, as the confrontation begins. And wow, it's pretty good. The dynamics of the fight with the zombies become brutal and bloody, with the destruction of bodies, tissue, and bones becoming very noticeable. Blood abounds, and a brutal first-person punch is what begins as we face the zombies. While we face the zombies, we'll learn combos and some attacks.
So after we eliminate the zombies, while helping a survivor, we get bitten, and here everything gets even crazier. Our character will begin to suffer the effects of the bite without being completely affected by it. As we begin to agonize, everything turns into heat vision and the zombies appear in negative. We immediately see an aerial shot where our character can be seen running down a hill and the large letters of Dead Island 2 appear, and the opening ends. Brutal. I didn't expect that.
Ultimately, so far, Dead Island 2 presents itself as a tremendous action-adventure game full of adrenaline, violence, gore, and a lot of destruction. It's a place where we explore Los Angeles, California, infested with different types of zombies that we must eliminate and stay with other survivors to survive the zombie threat. The game has other modes that we'll explore later. If you've played or would like to play this game, let me know and tell me what you think about the zombie threat.