
Street Fighter IV Champion Edition is available for devices with Android version above 4.4, available "free of charge" but for you to fully enjoy the game you need to make a small purchase transaction of the package to unlock characters, battle modes, scenarios and the like in short you should buy the game if you want to get out of the "demo".
The game was released on February 20, 2018 and its last update arrived on September 27, 2021 released by its creator CAPCOM


Im using the @rewards.app system to buy a new notebook and not to farm rewards**
So I decided that for the next 30 posts I will be using this reward distribution system, this is to avoid again some disagreement with another curator accusing me of something, thank you for helping me.
Exactly 26
posts missing, 26/30

Gameplay
You can feel like playing in an emulator of arcade classics like The King of Fighters, Capcom X Marvel and others of the genre, its interface is not totally polluted with countless buttons that could be directed to one just by changing its activation mode, it is what works in KOF 2012 also available on Google Play where you can do many attacks just by dragging the button up, down or sides which greatly reduces visual pollution.

The gameplay is fluid and there are no problems until the moment I tested it with hitboxes, the possibility of integrating combos with the special is simply fantastic, I felt lost with some characters available in the free version due to their learning difficulty, not everyone has the same movement to execute a move as an example we can release Ryu Hadouken with the classic half moon and punch, but if we do this with Sagat he won't perform any action, but this can be circumvented with practice in training mode that contains a list of all the moves and combos.

The special move faithfully follows its predecessor KOF MOBILE, just press your character's face on the HUD and then enjoy the beautiful scene of blows and effects, that is if you don't make a mistake and end up using up all the bar.
Graphic/Sound Quality

Although the 3D model has a perfect and fluid animation, something that bothered me was the low quality of texture in the characters, sometimes in more prominent scenarios you notice that it looks like just dolls glued to a sheet of paper, I still tried to watch some others videos of this game to check if it was just my cell phone because its Android version is 11 or its graphics processor is running the game forcibly in that quality but no, they were all with the same quality so it's in fact proportional and it's even a shame for for a publisher from CAPCOM to release the game this way, maybe even if it was along the lines of the art of Street Fighters Alpha, Turbo and EX on consoles it could have been much better.



In terms of the sound, there's nothing to complain about, a good ambiance followed by well-organized sound effects without seeming something unexpected or random, in addition to the characters being dubbed in English although some moves are spoken in their Korean/Japanese version. The soundtrack in the pre-battle menu is also comforting enough for you to just sit still for a few seconds and enjoy the sound.
The Frustrating Conclusion
Perhaps for those who just want to test the game before purchasing the version, they may come across many limitations, such as the possibility of playing with only 3 characters and the lack of another game mode besides Arcade, nor the possibility of using the training mode is achieved, in addition to the fact that on some rare occasions the game ended up "stopping responding" and restarting itself causing my battle and progress to be lost, the fact that this game although its franchise is well known was the lack of a better project on the part of the developers and worst of all is its built-in purchase without a real demonstration of the game's effectiveness.
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