Hello Splinterlands Summoners and welcome to another edition of Community Engagement Challenge! In today's post, I'll share my thoughts on how I build teams to play against rulesets in battles so that I can maximize my chances of winning.
Battle 1 - Back to Basics and Briar Patch
This battle features Back to Basics and Briar Patch rulesets. In Back to Basics, units lose all abilities so it's best to play with units that deal a lot of damage. I also use a lot of magic units in this ruleset since generally, their attacks cannot be blocked. In Briar Patch, units gain the Thorns ability so I avoid using melee units but in this battle, I used the Life Splinter archon, Bella. She grants the Deflect ability making the units immune against Thorns damage.
Pay attention to how I form my team and how I position them. In the first position, I had a tank with strong defense. In the second to fourth positions, I had magic units that deal two damage. In fifth and sixth positions I had ranged units that deal two and three damage. Each member of my team can attack the enemy from their position.
My opponent had the same idea and also used the archon Bella. However, take a look at how he positioned his team. This is not the way to do it! He must have made a mistake when forming his team. In the front he has a ranged unit that cannot attack from that position. He also had a ranged unit in second position which is a mistake because when the unit in the first position gets eliminated, the one in second will take its place and also cannot attack since it's a ranged unit. In fifth position, he had a tank (melee) unit that should have been in the first position.
Check out how the battle went. My archers who cannot attack from the first position were in the fifth and sixth positions. The positioning enabled them to stay in battle and do damage to the enemy team.
Battle 2 - Super Sneak
In Super Sneak ruleset, all melee units not in the tank position will have the Sneak ability and attack rear units. I would try to counter this by having a beefy unit in the last position or have a unit with Thorns ability in there to do damage to melee units that will attack it. That's what I did in the following battle.
In this battle, I had the Tokatag Conscript who has the Thorns ability, in the last position. Melee units that attack her will get two physical damage returned to them. This strategy reduced the health of the opponent's Olivia of the Brook and Vengeful Monk which allowed me to eliminate them faster. As early as round two, both units only have one health left.
Battle 3 - Lost Magic
In Lost Magic ruleset, units with magic attacks cannot be summoned. In this ruleset, I would use a tank with high armor and health then support it with a unit with Repair ability. This will help sustain him while my damage dealers do their job. I would expect this strategy from my opponent so I will have a unit that has abilities that counter armor like Shatter, Rust or Piercing. In this battle, I used Chaos Battle Mage who has Piercing.
In this battle, I used Commander Slade as my tank. He is a great unit against fellow tanks because of his Dodge and Enfeeble abilities. To help sustain him, I had the Archer Koi to repair his armor. The Archer Koi only has one attack but it's use is invaluable as he helps Commander Slade stay in battle. Further, I have another support unit, Razorhound who grants additional health to all units.
The opponentalso had the same thoughts in mind as he had Commander Slade in the tank position. He also has a Henchling Enforcer who debuffs the attack of the unit it hits. As in the previous battle, take note of how I position my units. A strong tank in first position followed by a secondary tank with Reach ability. In third, I had another melee unit in case the first two gets eliminated. The rest of my units are ranged who cannot attack from first position.
Final Thoughts
Whenever you enter a battle in Splinterlands, take note of the ruleset and the Splinter your opponent frequently uses. Then form your team based on those considerations to help maximize your chances of winning. This is what makes Splinterlands a fun game. You have to apply strategies and not just blindly choose cards. Even how you position your units is important. There maybe rulesets where you can use ranged units in front and melee units in the back so not everything is cast in stone. You have to adjust your strategies based on the situations.