MoonKarts, being the flagship game of Arcade Colony is one of the best games on Hive currently. I don't know why, but it looks like this game is overlooked by many. Is it because of the Airdrop rewards to SPL users? Or what? When diving into MoonKarts, Arcade Colony’s play‑to‑earn kart racer, the Colony token economy is where the real action is. MoonKarts rewards players through multiple paths: collecting Colony on the track, excelling on leaderboards, and staking tokens for higher payouts.

- On Track Colony Rewards
Primary purpose of this is to give exciment and thrill on the track. Scattered throughout each race are Colony token pickups. If you cross the finish line still holding them—and win—you earn that value. Lose them beforehand, or fail to win the race, and the earnings vanish. This mechanic adds real-time risk and reward to every race.
How are the tokens per season Break down? Here are below:
40% goes to the Orbitals Pool (≈20 million COLONY/year)
25% to the Ranked Pool (≈12.5 million)
10% to On‑Track Colony pickups (≈5 million)
20% to the Ranked Seasonal Pool (≈10 million)
5% to Referral rewards for bringing new paying players

This is how MoonKarts pay to its users. Staking COLONY boosts your reward multiplier—up to 20×. Even if you stake nothing, you still earn, but more stake means substantially more payout if your racing rating is high. This is one of the most important factors you need to know about this game if you want a more profitable gaming experience.
Maximizing COLONY earnings in MoonKarts isn’t just about driving fast. It’s about picking up tokens on track, climbing leaderboards through skill, collecting orbitals with upgraded NFT setups, and staking tokens to unlock higher multipliers. It’s a mix of gameplay, strategy, and investment: polish your driving, improve your kart, stake smartly—and then race your way to the top.