Good day hive people, artists,misfits, creatives and everyone just trying to be better everyday.
I woke up quite happy today and I made this artworks, this is just the first and I'll make more iterations as I continue. I also intend to make short animations from my workflow.
My work was done using Photoshop, Illustrator and Blender.Blender had 90% of the work and this took me at least four hours to complete and I'm happy that I wasn't trying to be perfectionist here cause that means I would have most likely spent more time.
I feel this a shortcoming for most artist out there, I want to talk about my texturing on the Binance talk logo because I feel it is so cool, working with the texture coordinate nodes was really interesting,
I learnt a lot of stuff in the process, I tried using the same texture on Ethereum logo but it was not seamless I don't know why.
I didn't exactly model the BNB logo, I just export the paths from Photoshop to illustrator and then exported svg to Blender but the Ethereum was modelled in Blender.
If you tried to export paths for the Ethereum, I think you'd be getting more triangles and I did want that because I intend to make a morphing video.
I did some post processing in Photoshop because Blender was starting to lag. I only use a Ryzen 3 processor and so I decided to shift the work to Photoshop since it was CPU based and I have a lot of that (12GB RAM) so work wouldn't lag
I am so excited to share this with you guys.
Let me know what you think in the comments section.