I recently bought one of the greatest little pieces of software ever created. It's called Unwrella and it unwraps UV's automatically. If you aren't into 3D that probably doesn't mean anything to you but know that whenever you make anything 3D, in order to paint that thing you first have to go through a very UN-creative process called UV'ing where you take that 3D object and unwwrap it to 2D space. You can think of it as the inverse of taking a clothing pattern and sewing up all the seams. It's taking a 3D thing, creating seams, and laying it out flat.
It's time consuming and a pain in the ass, and a perfect thing for some algorithm or AI to please do for me. That's where Unwrella comes in. Normally, an object like the one I have here would be too much of a pain to UV, so there are ways to texture it, but usually you'd skip UV'ing on something like this. Well no with one click I was able to unwrap it then bring it into my favorite 3D painting app and go to town.
In the end it's just another fun daily. I learned a few things while creating this and that's usually what I'm hoping for with quick sketches like this so I'd say it's a success.
Hmm, yea, that's about it. Technical crap nobody cares about. Started in C4D where I made the model, UV'd in Maya with the Unwrella plugin, textured in Substance Painter, then back to C4D for rendering in Octane, then over to Black Magic Fusion for a bit of post work. That's all, see you in the next post.