Attempt number two with ZBrush. This time I recorded my process which is really basic because there's a ton of technical stuff I still don't know about the software. I basically just figured I'd learn enough to make something, then just start making stuff and get more familiar with the more advanced features as I'm getting comfortable creating.
One aspect of ZBrush that can't be overstated is the amount of creative freedom it offers. Once you learn the basic tools, you can really forget about all the technical stuff and just sculpt.
Here again, similar to my first sculpt, I chose a subject where I could play with proportions a bit more. At some point I'll take a whack at sculpting a realistic human, but for now I'm just having fun. So this is my angry troll guy. He started off as a sphere and a few hours later was this. It's super fun to play around in ZBrush and I feel like I could do this all day. I think it really fits with my personality because when it comes to art, I'm definitely more of a "sketcher", as in I'm not all that big on big, thoughtful, time consuming pieces. I rather like to just sit down, not have an idea, start sketching and hopefully a few hours later have something cool to look at.
That sort of experience is a big part of what got me into Cinema 4D, as it allows the same sort of flow, so I think ZBrush will fit right into my toolbox. I really had no idea how fast you can work in here, it's really freeing.
Next up, I'll need to figure out how to do the really small details like veins and pores. I haven't really dug too deep into the sort of brushes that make that sort of thing easier. Will also need to specifically practice eyelids and that little inside corner part of the eye. Hit a bit of a roadblock there.
Anyway, that's all for this post. Hope you enjoyed.