MUSE - Funke Akindele
Below are stage by stage processes of the sketch
STAGE 1 - outlining
Here, this is when lines are used to represent images in curves and in straight lines. This is always referred to as the foundation stage of every perfect image. But well, ๐ some bad arts too have this stage but itโs a critical stage of hyperrealism which denotes and tell if the portrait will be awesome or deterred.
STAGE 2 - shading
In this stage. Having to create tone and tint is what can be so confusing and challenging; therefore, it is best to take a box after another when giving it shades. To remember, places that are light requires a light shade meaning that little effort is needed in the application of either the pencil or the powder that is to be used. But better thing to do is focus more on the tone parts of the images while shading and just a minimal blends to the lighter parts.
The shading parts of an HYPERREALISTIC drawing is always the complex stage as it requires patience, consistency and a vital detailing on every part. Any stage/process missed will tarnish the aim of HYPERREALISM.
Looking at the pictures here, explanations will be made visible in images and it sums up for everything.
๐๐ฅ๐ฅ ๐ฉ๐ข๐๐ญ๐ฎ๐ซ๐๐ฌ ๐๐ซ๐ ๐ญ๐๐ค๐๐ง ๐๐ฒ ๐ฆ๐ @๐จ๐ฅ๐๐๐๐ฅ๐-๐๐ซ๐ญ.
๐ฐ๐ข๐ญ๐ก ๐ฅ๐จ๐ฏ๐ ๐๐ง๐ ๐ก๐ฎ๐ฆ๐ข๐ฅ๐ข๐ญ๐ฒ, ๐ ๐ฐ๐ข๐ฅ๐ฅ ๐ ๐ซ๐๐๐ญ๐ฅ๐ฒ ๐๐ฉ๐ฉ๐ซ๐๐๐ข๐๐ญ๐ ๐ฒ๐จ๐ฎ๐ซ ๐ฌ๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐ข๐ง ๐ฎ๐ฉ๐ฏ๐จ๐ญ๐๐ฌ, ๐๐จ๐ฆ๐ฆ๐๐ง๐ญ๐ฌ ๐๐ง๐ ๐ซ๐๐๐ฅ๐จ๐ ๐ฌ.
๐ฃ๐ฑ๐ช๐ท๐ด ๐๐ธ๐พ ๐ผ๐ธ ๐ถ๐พ๐ฌ๐ฑ
๐ ๐๐ ๐๐๐๐๐๐๐t