And we're back with more programming of my favorite chess variant, at least for now.
ANTICHESS
Rules: You must capture all the pieces you can. If you can capture a piece in one move, then you must do so, and that will be your only move.
The first player to run out of pieces or moves wins. This may seem simple, but as you advance in level, it can become quite complex in just a few moves.
Or you can lose in two moves.
The key here, unlike in chess, is to play in a pinch without your pieces occupying too many squares. I think that's the most important thing.
This This is the simplest game I've played, allowing me to explain a little about this variation without too much complexity.
Something that characterizes these games is the possibility of creating a chain of captures. This should be the goal of everyone who plays this mode: to put their opponent in a situation where they have to capture several pieces in a row.
Another example: many games at my level tend to take longer and are a bit complicated to read, even for me. But at the end of this game, I won because I had no other moves available.
Is there opening theory? Endgames? Yes and yes, but they're a bit hidden, and you'll have to go directly to the game engines to understand anything.
There's depth, there's a lot of level once you reach 2,000 points, but above all, there's a different way of thinking than traditional gameplay.