The underlying concepts behind 2D camera moving, zooming, and parallaxing. The little details can give you interesting results, so don't be afraid to play around with the code, vector math, worldspace vs screenspace, etc.
I can't even say I started a project yet, which is why I'm calling this DevLog #0. Next video I might have some collision detection and hitboxes.
Repository:
https://github.com/RoundBearChoi/CPP_FightingGame
olcPixelGameEngine:
https://github.com/OneLoneCoder/olcPixelGameEngine
Programming Panning & Zooming:
Tutorial Playlist:
https://youtube.com/playlist?list=PLWYGofN_jX5Apmb8pJUD8NN3KskHW2lcy
Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA
Social
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hive: @roundbeargames/posts
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linkedin: https://linkedin.com/in/jangwon-choi-15041a9a
Patreon:
https://patreon.com/roundbeargames
Channel Memberships:
https://youtube.com/roundbeargames/join






