troubleshooting and fixing glitches in the game all while building new worlds. these things take time. time that i would not normally have. i am on day 4 of the 14 day detox. i do have a lot of energy and am off coffee. i do feel its harder to work on the computer without coffee but i also suspect that it is only my habitual use of coffee in relation to the computer that has me thinking this. i am doing One Meal A Day and taking mad supplements. I did a salt water flush yesterday and I am going to do a hardcore colon cleaanse thing tomorrow where i might shit out mucoid plaque. wish me luck that i do.
anyways, as for the art updates.
I need to make more worlds. this is what is going to make the game good. so i started drawing on the ipad. the programmer im working with told me he likes the hand drawn tilesets better than the pixel art ones.
he also wanted some road signs to put around the level and direct the player once we have a bunch of locations in the game .
cat food collectable . you are going to feed your cat in this game
weed nugs (herbs) will be collected as well.
a couple jump-dust effects added to behind the player.
troubleshooting
grinding doesnt mean grinding the CPU
i canceled my nintendo switch family plan and found this
luckily the crocotile discord is super helpful when you spend all day making a level and when you export its missing giant chunks.
what if you could go this way?
now i am going to build san Francisco.
Finally minted my Artist Program NFT
I collaged all of the models i made for the game so far into a
Zora NFT. Zora accepts GLB / GLTF files so i decided that would be the next most exotic choice other than HTML which they removed, and which i mentioned in one of my last studio updates.
here is a link to my piece.
Its called The Manifester.
https://zora.co/collect/base:0x7d958776cb5355bfe7737b55ae1cf8a5af2ab8be/44
i urge you to go check it out
maybe something the @nftshowroom could add
GLTF files dont take up that much space which is incredible
i have no idea how that works