Splinterlands has thrown a bunch of upgrades in the game today and one of them was the change of the Energy System which now is clear like the light of the day. No more decreasing energy based on the daily battles and calculation of rewards using a decreasing percentage due to that, but rather a linear reward until a specific threshold is reached. And if you want to play more, if you cannot live without staying aside from the battles, you can always purchase some new Energy and throw your fighters into the battlefield. Things are easier now and I think that is both for the players, but also for the Splinterlands team in terms of maintenance and a low probability of issues from a simple, yet efficient system.
Energy Bar
First of all the Energy Bar is well positioned under the Battle button at the center of the page, which is an element that gets any player's attention. Having it there will make it seamless to know how much energy we still have, before pushing the Battle button. The system is quite simple and it consists of 50 Energy bars, with one hour refresh period for 1 Energy point. This ensures that while you can recharge 24 Energy points per day, you can still gather more up to 2+ days in case you are far away from the game for a bit.
Purchase Energy
In line with the Energy Bar there is a "+" button which simply takes us to a new page where we can Purchase additional Energy if needed. The interesting thing here is that the Energy Points have a cost depending on the highest League between the last Season rank, the current Season rank, and the Daily Focus. Why? Just because in the upper leagues there are better rewards, thus each play is more valuable and it makes sense to have a greater cost. This was a smart cookie put in place by the Splinterlands team and I agree with it.
League | Cost per 1 Energy (DEC) |
---|---|
Bronze | 1 |
Silver | 10 |
Gold | 50 |
Diamond | 150 |
Champion | 500 |
The New Energy System is well presented in a detailed post Announcing a New Energy System for Splinterlands Ranked Battles that should be read to understand it clearer. I believe that this is a simpler system that should bring more transparency and clarity about how many battles you can do per day and how to purchase more if you are an avid player. At the same time, I like the fact that there is no penalty alongside the battles in terms of rewards.