Ok fair enough, I guess I'd just watched the video when I commented and the guy in the video seems to be projecting some hope about the disruption based on his own biases. Ironically making a video on a smartphone by the look of it against a flat background with zero visdual interest. If i had to guess I'd say he has an axe to grind because he never got a job in production but of course I'm probably way off the mark.
Interesting that the image you uploaded shows examples of AI art that hasn't sold for millions, no.13 being 4 pieces that sold for a combined 1.1 mil. Crypto bros may be paying this for computer generated art, I don't see serious collectors buying this stuff, its ape jpegs all over again. Humans are stupid though, people pay 10's of thousands for handbags ffs.
Interesting link re smart phone films, Soderbergh is definitely an established filmmaker, he knows the game, is very skilled and he's experimenting, tell him tomorrow that he's only to make films on smartphones in future and he'd have a fit. Searching for Sugarman is great but I've not heard of the rest. Film festival accolades are sometimes a bit meh, I've sat through so much utter shit at a couple of film festivals you just want to vote for something by the end so you can get to the bar. A member of my family used to curate a festival and the voting is, um, biased at best, corrupt at worst.
RE: Web3 and the Disruption of the Entertainment Industry