So here we are β back for another weekly land update. The learning continues, the features evolve, and I'm still trying to stay organized (more on that in a bit π
).
π New Stuff Live Here: https://next-land.spl-stats.com/
π§ Player Deed Overview
This week I started migrating the player overview screens. As I go through them one by one, I try to sneak in some of the improvements I already had in mind.
I just "finished" the Player Deed Overview β for now, Iβve decided to keep the existing layout but made the card details a bit more informative. Iβve added some extra info to help you quickly spot key traits and values at a glance.
π Region Overview Gets a Boost
Now letβs talk about the one I personally find the most important β the Region Overview. This gives the clearest picture of what resources you're producing across your land and where you're falling short.
What's New?
- β Total Production in DEC is now calculated.
- βΉοΈ Hover over the info icon for full details on how it's calculated (I think it's the most accurate method β but feel free to challenge it).
- β οΈ Important: The 10% conversion fee from natural resources to DEC isnβt applied yet in this total. So keep in mind you'll lose some when converting at the Tradehub.
π° Tax Projections!
This part is totally new β and still a bit experimental: Tax estimates for Castle and Keep owners.
I did my best to calculate estimated earnings from your tract or region, based on what other players are producing. The catch? If someone hasnβt harvested in over 7 days, that could throw off the estimates.
Since I donβt own a Keep (let alone a Castle π
), I asked @azircon to verify the numbers with his data.
More on that topic in this post:
https://peakd.com/hive-169191/@azircon/asset-prices-and-keep-update#@beaker007/re-azircon-syix2l
If you do own one and notice something feels off β please let me know and explain why. The more feedback, the better these tax tools can get!
The tax income is based on daily cached data, so expect some fluctuations depending on player behavior.
π§ Organizing the Chaos
While building all this, I realized β there's still a ton left to do, and keeping it all in my head is... not ideal π
So I finally started using GitHub Projects to keep track of features, bugs, and ideas. Honestly, it already feels better to dump that mental list somewhere visible.
π GitHub Repos (If You Dare)
Want to poke around the source?
π Python version: https://gamerbeaker007/splinter-lands
β‘ Next.js version: https://gamerbeaker007/splinter-lands-next
PRs, issues, or just general βwhat is this spaghetti?β reactions welcome β just be kind π
π How You Can Support
β
Upvote this post β it keeps the motivation alive!
π Vote for My SPS Validator Node
π¬ Drop a comment or idea β weird edge cases welcome.
β οΈ Final Note
This is still very much a hobby project β built during late-night caffeine-fueled sprints with a half-functioning brain. If something breaks, just ping me. Iβll fix itβ¦ eventually π
Stay awesome, and keep farming that land! πΎ